Scout is hiking in the mountains when her hapless older brother loses their way on the trail.
After he runs off, Scout is left to fend for herself and figure out how to make her way back to civilization. She must make a series of choices, including where and how to set up camp, how to make her water drinkable, how to preserve her food supplies, and how to stay safe from numerous dangers. In each scenario, Scout breaks down her options with the help of a friendly talking skunk and decides on an answer for her predicaments. Competent and clearheaded Scout’s problem-solving is instructive both because of the breadth of information found here and because of Eaton’s methodical approach. This is more of a how-to than a narrative, and readers will learn not only camping and survival skills, but also how to calmly cope with a difficult situation. Comics prove a good medium to relay these skills to their intended audience. Colorful, energetic, cartoon illustrations rotating among wilderness panoramas, close-ups of Scout’s gear and tools, and more character-focused images with frequent humorous asides help convey both the basics and plenty of expert-level information like how to use a signal mirror, read a topographic map, or make a fire bow. Scout and her family present White.
An enlightening guide for aspiring adventurers.
(appendix, further reading, author’s note) (Graphic fiction. 8-12)