by Melissa Albert ‧ RELEASE DATE: Feb. 20, 2024
A deliberately paced tale for those who appreciate an eerie, character-driven mystery laced with supernatural horror.
A teen girl follows cryptic clues left by her best friend, who disappeared into the night.
On a cold winter’s night, four people in a small Illinois town vanished into thin air. One of them was Nora’s best friend, Becca, whom she hadn’t spoken to in the three months since their falling out. Although they had been close since childhood, Nora and Becca’s relationship was marked by codependency—until the night when everything changed. But ever since a mysterious night the previous summer when Becca went alone into the woods for a few hours, Nora had sensed that her friend was growing distant. Following Becca’s disappearance, Nora discovered a series of messages she left pointing to their childhood goddess games, based on an urban legend. The game shifted when then-12-year-old Becca was grieving the death of her mother and seeking vengeance against the hit-and-run driver. The first part of the story is slow to get going; eventually, Nora begins to suspect that the key to the mystery lies in uncovering the origins of the goddess game. Albert slowly teases out the supernatural element, but the details remain shrouded in murkiness. What’s more interesting is the dynamic between the two friends; the story is mainly told from Nora’s perspective, as she’s the one left behind to pick up the pieces and figure out how to stand on her own. Main characters read white.
A deliberately paced tale for those who appreciate an eerie, character-driven mystery laced with supernatural horror. (Fantasy. 14-18)Pub Date: Feb. 20, 2024
ISBN: 9781250894892
Page Count: 400
Publisher: Flatiron Books
Review Posted Online: Dec. 6, 2023
Kirkus Reviews Issue: Jan. 1, 2024
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by Melissa Albert ; illustrated by Jim Tierney
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by Lauren Roberts ‧ RELEASE DATE: Nov. 7, 2023
A lackluster and sometimes disturbing mishmash of overused tropes.
The Plague has left a population divided between Elites and Ordinaries—those who have powers and those who don’t; now, an Ordinary teen fights for her life.
Paedyn Gray witnessed the king kill her father five years ago, and she’s been thieving and sleeping rough ever since, all while faking Psychic abilities. When she inadvertently saves the life of Prince Kai, she becomes embroiled in the Purging Trials, a competition to commemorate the sickness that killed most of the kingdom’s Ordinaries. Kai’s duties as the future Enforcer include eradicating any remaining Ordinaries, and these Trials are his chance to prove that he’s internalized his brutal training. But Kai can’t help but find Pae’s blue eyes, silver hair, and unabashed attitude enchanting. She likewise struggles to resist his stormy gray eyes, dark hair, and rakish behavior, even as they’re pitted against each other in the Trials and by the king himself. Scenes and concepts that are strongly reminiscent of the Hunger Games fall flat: They aren’t bolstered by the original’s heart or worldbuilding logic that would have justified a few extreme story elements. Illogical leaps and inconsistent characterizations abound, with lighthearted romantic interludes juxtaposed against genocide, child abuse, and sadism. These elements, which are not sufficiently addressed, combined with the use of ableist language, cannot be erased by any amount of romantic banter. Main characters are cued white; the supporting cast has some brown-skinned characters.
A lackluster and sometimes disturbing mishmash of overused tropes. (map) (Fantasy. 14-18)Pub Date: Nov. 7, 2023
ISBN: 9798987380406
Page Count: 538
Publisher: Simon & Schuster
Review Posted Online: Sept. 9, 2023
Kirkus Reviews Issue: Oct. 1, 2023
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by Margie Fuston ‧ RELEASE DATE: March 19, 2024
Come for the forbidden romance and interpersonal machinations rather than the titular Games.
Bly’s world is filled with vampires, witches, and humans like herself.
Vampires and witches live under an uneasy peace, but for two weeks each year, they play the Revenant Games. During this time, humans can choose a side, try to capture a member of the opposing faction, and claim a reward: The witches will raise someone from the dead, while the vampires will grant you immortality. Bly enters in hopes of winning her sister Elise’s resurrection. During preparations for the Games, however, Emerson, her best friend and crush, receives a death curse from a witch that can only be cured if he attains immortality. The two team up, playing for both sides in an attempt to save both Emerson and Elise. But when they capture a vampire called Kerrigan, and Bly’s feelings for him get complicated, she faces difficult decisions. This book’s real draw is the abundant drama between the players. The Games themselves mostly feel like walks through the woods punctuated by occasional battles, and the explanation for the witches’ and vampires’ incentives to risk their lives is unconvincing, making the overall setup feel contrived. Fans of traditional vampires will enjoy the book’s portrayal of these velvet-wearing creatures, however. The abrupt ending sets things up to be continued in a possible sequel. Bly is cued white; Emerson has dark brown skin, and supporting characters bring diversity in skin color and sexual orientation.
Come for the forbidden romance and interpersonal machinations rather than the titular Games. (Fantasy. 14-18)Pub Date: March 19, 2024
ISBN: 9781665934411
Page Count: 416
Publisher: McElderry
Review Posted Online: Dec. 6, 2023
Kirkus Reviews Issue: Jan. 1, 2024
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