A teen girl follows cryptic clues left by her best friend, who disappeared into the night.
On a cold winter’s night, four people in a small Illinois town vanished into thin air. One of them was Nora’s best friend, Becca, whom she hadn’t spoken to in the three months since their falling out. Although they had been close since childhood, Nora and Becca’s relationship was marked by codependency—until the night when everything changed. But ever since a mysterious night the previous summer when Becca went alone into the woods for a few hours, Nora had sensed that her friend was growing distant. Following Becca’s disappearance, Nora discovered a series of messages she left pointing to their childhood goddess games, based on an urban legend. The game shifted when then-12-year-old Becca was grieving the death of her mother and seeking vengeance against the hit-and-run driver. The first part of the story is slow to get going; eventually, Nora begins to suspect that the key to the mystery lies in uncovering the origins of the goddess game. Albert slowly teases out the supernatural element, but the details remain shrouded in murkiness. What’s more interesting is the dynamic between the two friends; the story is mainly told from Nora’s perspective, as she’s the one left behind to pick up the pieces and figure out how to stand on her own. Main characters read white.
A deliberately paced tale for those who appreciate an eerie, character-driven mystery laced with supernatural horror.
(Fantasy. 14-18)