This conclusion to an exciting dystopia morphs from shoot’em-up into spy thriller as the titular rebels try to bring down the corporate tyranny established in their African territory.
Called back to the city where they first landed in Africa, Jaym, Reya and D’Shay separate and work to free their colleagues from a notorious prison and to foment an attack on GlobeTran, the corporation that has established an intrusive, ruthless dictatorship. The three friends split up, each working on separate missions. Reya goes undercover as a medic in the prison where two of her friends suffer. D’Shay starts selling contraband inside the local military base in an attempt to swing the soldiers there to New SUN’s side. Jaym, still morose after his fiancee’s death (The Fires of New SUN, 2012), reluctantly teams up with her sister to aid New SUN’s existing undercover network in the city. Kinch’s emphasis here is on intrigue rather than battles. The often stilted expository dialogue is compensated for by a few nifty robot foes, such as flying bugs and metallic dogs. These are in keeping with his futuristic setting, although most of the African town comes across as contemporary. Nevertheless, fans will identify with the three returning heroes and should enjoy the conclusion to the series, even though this story rarely mentions the series’ original premise of repopulating Africa. A satisfying conclusion. (Dystopian adventure. 12-16)