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SUMMER GAMES

From the One Cool Duck series , Vol. 3

A dynamite comic!

It’s time for the summer tradition of capture the flag.

Duck, Rhino, and their respective groups of friends both have brand-new forts, and what better way to break them in than with a game of capture the flag? At the midway point between Team Far-Out Fort and Team Cool Cabin, the players go over the rules: Each team must get past “enemy lines” to the other side’s fort and steal the flag—all without being tagged. At Far-Out Fort, Duck and company decide to divide into two groups to sneak up on Team Cool Cabin while Pig stays behind to guard their flag. Overconfident Cat makes an ill-judged attempt to tag the other team, while Duck and several others try a move that leads to an ambush. Can Duck and his crew still come out the victors? Petrik’s cartoon art bursts with energy; clad in sunglasses, sweatbands, and baseball caps and spouting cool lingo (“NOT EVEN!” “Dude!”), the anthropomorphic characters brim with attitude. Those familiar with the series will notice plot threads from earlier installments playing out as the narrative continues and that characters previously relegated to the background get their moments to shine. The game drives this graphic novel, making it at once more action-oriented and less focused on character development than previous series entries. Nevertheless, it’s still fun, with high stakes that never get too intense.

A dynamite comic! (Graphic fiction. 5-8)

Pub Date: May 7, 2024

ISBN: 9781662640308

Page Count: 64

Publisher: Hippo Park/Astra Books for Young Readers

Review Posted Online: Feb. 3, 2024

Kirkus Reviews Issue: March 1, 2024

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IMANI'S MOON

While the blend of folklore, fantasy and realism is certainly far-fetched, Imani, with her winning personality, is a child...

Imani endures the insults heaped upon her by the other village children, but she never gives up her dreams.

The Masai girl is tiny compared to the other children, but she is full of imagination and perseverance. Luckily, she has a mother who believes in her and tells her stories that will fuel that imagination. Mama tells her about the moon goddess, Olapa, who wins over the sun god. She tells Imani about Anansi, the trickster spider who vanquishes a larger snake. (Troublingly, the fact that Anansi is a West African figure, not of the Masai, goes unaddressed in both text and author’s note.) Inspired, the tiny girl tries to find new ways to achieve her dream: to touch the moon. One day, after crashing to the ground yet again when her leafy wings fail, she is ready to forget her hopes. That night, she witnesses the adumu, the special warriors’ jumping dance. Imani wakes the next morning, determined to jump to the moon. After jumping all day, she reaches the moon, meets Olapa and receives a special present from the goddess, a small moon rock. Now she becomes the storyteller when she relates her adventure to Mama. The watercolor-and-graphite illustrations have been enhanced digitally, and the night scenes of storytelling and fantasy with their glowing stars and moons have a more powerful impact than the daytime scenes, with their blander colors.

While the blend of folklore, fantasy and realism is certainly far-fetched, Imani, with her winning personality, is a child to be admired. (Picture book. 5-8)

Pub Date: Oct. 14, 2014

ISBN: 978-1-934133-57-6

Page Count: 32

Publisher: Mackinac Island Press

Review Posted Online: July 28, 2014

Kirkus Reviews Issue: Aug. 15, 2014

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CLAYMATES

The dynamic interaction between the characters invites readers to take risks, push boundaries, and have a little unscripted...

Reinvention is the name of the game for two blobs of clay.

A blue-eyed gray blob and a brown-eyed brown blob sit side by side, unsure as to what’s going to happen next. The gray anticipates an adventure, while the brown appears apprehensive. A pair of hands descends, and soon, amid a flurry of squishing and prodding and poking and sculpting, a handsome gray wolf and a stately brown owl emerge. The hands disappear, leaving the friends to their own devices. The owl is pleased, but the wolf convinces it that the best is yet to come. An ear pulled here and an extra eye placed there, and before you can shake a carving stick, a spurt of frenetic self-exploration—expressed as a tangled black scribble—reveals a succession of smug hybrid beasts. After all, the opportunity to become a “pig-e-phant” doesn’t come around every day. But the sound of approaching footsteps panics the pair of Picassos. How are they going to “fix [them]selves” on time? Soon a hippopotamus and peacock are staring bug-eyed at a returning pair of astonished hands. The creative naiveté of the “clay mates” is perfectly captured by Petty’s feisty, spot-on dialogue: “This was your idea…and it was a BAD one.” Eldridge’s endearing sculpted images are photographed against the stark white background of an artist’s work table to great effect.

The dynamic interaction between the characters invites readers to take risks, push boundaries, and have a little unscripted fun of their own . (Picture book. 5-8)

Pub Date: June 20, 2017

ISBN: 978-0-316-30311-8

Page Count: 40

Publisher: Little, Brown

Review Posted Online: March 28, 2017

Kirkus Reviews Issue: April 15, 2017

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