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NOSTALGIA

Cartarescu’s phantasmagorical world is similar to Dalí’s dreamscapes, but long blocks of prose with minimal breaks make it...

A surrealist landscape stands revealed in this 1989 work by one of Romania’s leading novelists and poets; this is the author’s U.S. debut.

There are three stories and two novellas here. Cartarescu believes they form a novel because they “connect subterraneously.” Well, maybe, but there are clear differences between the taut bookend stories and the maze of the long middle section. The first story, “The Roulette Player,” focuses on a poor wretch who draws huge crowds as he tries to commit suicide by playing Russian Roulette. Here, as elsewhere, in a playful post-modern gesture, there is a peek-a-boo narrator who mostly stays hidden. The last story, “The Architect,” concerns a man who cannot stop his car horn and becomes obsessed with sound; his obsession will have cosmic and even galactic consequences. The remaining stories, collectively titled “Nostalgia,” feature as protagonists children or adolescents from a lost past. “Mentardy” is a short tale about a gang of Bucharest street kids whose lives are disrupted by the appearance of a “wise child.” The first novella, “The Twins,” features high-school seniors Andrei and Gina, who “felt like twins…inside a hallucinatory uterus without exit.” In this inaccessible exploration of gender boundaries, the two make love and somehow exchange bodies. “REM,” the other novella, concerns Nana, a middle-aged woman having an affair with a university student. When she was 12, Nana met two skeletal giants, mother and son, who lived in a watchtower. The son Egor’s role was to facilitate Nana’s dreams, in which she discovered REM, which just might be the key to the universe.

Cartarescu’s phantasmagorical world is similar to Dalí’s dreamscapes, but long blocks of prose with minimal breaks make it hard to enter.

Pub Date: Nov. 29, 2005

ISBN: 0-8112-1588-1

Page Count: 352

Publisher: New Directions

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Oct. 1, 2005

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CARRIE

King handles his first novel with considerable accomplishment and very little hokum—it's only too easy to believe that these...

Figuratively and literally shattering moments of hoRRRRRipilication in Chamberlain, Maine where stones fly from the sky rather than from the hands of the villagers (as they did in "The Lottery," although the latter are equal to other forms of persecution).

All beginning when Carrie White discovers a gift with telekinetic powers (later established as a genetic fact), after she menstruates in full ignorance of the process and thinks she is bleeding to death while the other monsters in the high school locker room bait and bully her mercilessly. Carrie is the only child of a fundamentalist freak mother who has brought her up with a concept of sin which no blood of the Lamb can wash clean. In addition to a sympathetic principal and gym teacher, there's one girl who wishes to atone and turns her date for the spring ball over to Carrie who for the first time is happy, beautiful and acknowledged as such. But there will be hell to pay for this success—not only her mother but two youngsters who douse her in buckets of fresh-killed pig blood so that Carrie once again uses her "wild talent," flexes her mind and a complete catastrophe (explosion and an uncontrolled fire) virtually destroys the town.

King handles his first novel with considerable accomplishment and very little hokum—it's only too easy to believe that these youngsters who once ate peanut butter now scrawl "Carrie White eats shit." But as they still say around here, "Sit a spell and collect yourself."

Pub Date: April 8, 1974

ISBN: 0385086954

Page Count: 216

Publisher: Doubleday

Review Posted Online: Sept. 26, 2011

Kirkus Reviews Issue: April 1, 1974

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TO KILL A MOCKINGBIRD

A first novel, this is also a first person account of Scout's (Jean Louise) recall of the years that led to the ending of a mystery, the breaking of her brother Jem's elbow, the death of her father's enemy — and the close of childhood years. A widower, Atticus raises his children with legal dispassion and paternal intelligence, and is ably abetted by Calpurnia, the colored cook, while the Alabama town of Maycomb, in the 1930's, remains aloof to their divergence from its tribal patterns. Scout and Jem, with their summer-time companion, Dill, find their paths free from interference — but not from dangers; their curiosity about the imprisoned Boo, whose miserable past is incorporated in their play, results in a tentative friendliness; their fears of Atticus' lack of distinction is dissipated when he shoots a mad dog; his defense of a Negro accused of raping a white girl, Mayella Ewell, is followed with avid interest and turns the rabble whites against him. Scout is the means of averting an attack on Atticus but when he loses the case it is Boo who saves Jem and Scout by killing Mayella's father when he attempts to murder them. The shadows of a beginning for black-white understanding, the persistent fight that Scout carries on against school, Jem's emergence into adulthood, Calpurnia's quiet power, and all the incidents touching on the children's "growing outward" have an attractive starchiness that keeps this southern picture pert and provocative. There is much advance interest in this book; it has been selected by the Literary Guild and Reader's Digest; it should win many friends.

Pub Date: July 11, 1960

ISBN: 0060935464

Page Count: 323

Publisher: Lippincott

Review Posted Online: Oct. 7, 2011

Kirkus Reviews Issue: July 1, 1960

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