A 15-year-old girl and her small village experience sudden change when a mysterious door appears.
The village of Oddgoat was always a bit strange, but it was a simple place with a tightknit community. That is until the residents discover that a door to Dungeon—a place of magic and never-ending change—has opened in one of their coldhouses, creating friction in the community regarding their options. Before they can decide anything, two Delvers explode from the underground realm, narrowly escaping one of Dungeon’s terrifying magical beasts. The Delvers share stories of magical escapades and the riches available to those who succeed. Soon the village sees an increase in visitors, all interested in access to Dungeon. While this initially seems like a boon for the villagers, they quickly realize how these newcomers have changed the land they’ve known for generations. Merit, a determined, impulsive teen girl, risks everything for a chance at the wealth the Delvers possess, a move that could end up costing her more than she planned. The colors are primarily darker earth tones, giving more weight to the heavy linework that fits the overall mood of the characters watching their home being overrun. Readers who enjoy moderate worldbuilding and who can push through the initial disorientation may find this an intriguing story exploring themes of gentrification. Most Oddgoat residents are Black; Delvers are of varying human ethnicities as well as fantasy species.
A slow-burning adventure with social themes.
(map) (Graphic fantasy. 13-18)