Next book

THE GAME OF SUNKEN PLACES

From the Norumbegan Quartet series , Vol. 1

When wise-cracking Gregory and brainy Brian go to Vermont to visit Gregory’s “strange . . . [p]robably insane” Uncle Max, they “couldn’t know what an adventure it would be.” Once at Grendle Manor and properly clad in knickerbockers, the two boys find a mildewed game board—the eponymous Game of Sunken Places—that mirrors the local landscape and takes on a real and potentially lethal life of its own. A sinister stranger, a genial troll, a fussy, very non-human game coordinator, and numerous monsters variously aid and block their progress through the game, which, it seems, is central to a cosmic contest between two spirit races. Sound confusing? It is, and purposely so. Gregory and Brian bumble and puzzle their way along with the reader, gradually discovering the many overlaid constructs and realities that make up the game. As with so many games, the fun of the novel is not in the ending but in the getting there, and readers willing to suspend every ounce of disbelief will be rewarded by this smart, consciously complex offering that never panders to its middle-grade audience. (Fiction. 10-14)

Pub Date: July 1, 2004

ISBN: 0-439-41660-4

Page Count: 272

Publisher: Scholastic

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 2004

Next book

SEE YOU IN THE COSMOS

Riveting, inspiring, and sometimes hilarious.

If you made a recording to be heard by the aliens who found the iPod, what would you record?

For 11-year-old Alex Petroski, it's easy. He records everything. He records the story of how he travels to New Mexico to a rocket festival with his dog, Carl Sagan, and his rocket. He records finding out that a man with the same name and birthday as his dead father has an address in Las Vegas. He records eating at Johnny Rockets for the first time with his new friends, who are giving him a ride to find his dead father (who might not be dead!), and losing Carl Sagan in the wilds of Las Vegas, and discovering he has a half sister. He even records his own awful accident. Cheng delivers a sweet, soulful debut novel with a brilliant, refreshing structure. His characters manage to come alive through the “transcript” of Alex’s iPod recording, an odd medium that sounds like it would be confusing but really works. Taking inspiration from the Voyager Golden Record released to space in 1977, Alex, who explains he has “light brown skin,” records all the important moments of a journey that takes him from a family of two to a family of plenty.

Riveting, inspiring, and sometimes hilarious. (Fiction. 10-14)

Pub Date: Feb. 28, 2017

ISBN: 978-0-399-18637-0

Page Count: 320

Publisher: Dial Books

Review Posted Online: Oct. 18, 2016

Kirkus Reviews Issue: Nov. 1, 2016

Next book

THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

Close Quickview