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THE NIGHTMARE VIRUS

May satisfy Christian fans of dystopian science fiction.

After Cain is infected with the Nightmare Virus, he only has 22 days to find a cure and save humanity.

Cain wanted to build dream worlds as a professional Draftsman, but then the Nightmare Virus arrived. It traps sleeping people in the nightmarish state Cain’s older brother, Nole, called the Tunnel, adding one hour of sleep per day until, after 22 Sleeps, you never wake up. When Cain is infected after Nole’s death, he fights his way through the Tunnel by sheer force of will and finds Tenebra, a dreamscape reminiscent of ancient Rome that’s inhabited by other infected people. Cain makes a bargain with young Emperor Luc—save Luc’s infected father (who’s in a Life Support Pod that needs charging in the Real World), access the cure that’s locked in his mind, and get an exorbitantly expensive LifeSuPod of his own. While Cain is asleep, he must earn his Tenebran citizenship by surviving the Arena and dangerous Spores who enter and exit the Nightmare at will. When he’s awake, he faces the apocalypse. If he dies in one world, he also dies in the other. While this genre-bending work features an interesting premise, it’s slow to start, the worldbuilding is muddled, and the ending may not satisfy readers who are unfamiliar with Christianity. The author’s approach to dealing with mental health and emotional struggles is confusing, potentially communicating blame for sufferers. Most characters read white.

May satisfy Christian fans of dystopian science fiction. (Christian science fiction. 13-18)

Pub Date: July 16, 2024

ISBN: 9798886051308

Page Count: 368

Publisher: Enclave Escape

Review Posted Online: May 30, 2024

Kirkus Reviews Issue: July 1, 2024

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POWERLESS

From the Powerless Trilogy series , Vol. 1

A lackluster and sometimes disturbing mishmash of overused tropes.

The Plague has left a population divided between Elites and Ordinaries—those who have powers and those who don’t; now, an Ordinary teen fights for her life.

Paedyn Gray witnessed the king kill her father five years ago, and she’s been thieving and sleeping rough ever since, all while faking Psychic abilities. When she inadvertently saves the life of Prince Kai, she becomes embroiled in the Purging Trials, a competition to commemorate the sickness that killed most of the kingdom’s Ordinaries. Kai’s duties as the future Enforcer include eradicating any remaining Ordinaries, and these Trials are his chance to prove that he’s internalized his brutal training. But Kai can’t help but find Pae’s blue eyes, silver hair, and unabashed attitude enchanting. She likewise struggles to resist his stormy gray eyes, dark hair, and rakish behavior, even as they’re pitted against each other in the Trials and by the king himself. Scenes and concepts that are strongly reminiscent of the Hunger Games fall flat: They aren’t bolstered by the original’s heart or worldbuilding logic that would have justified a few extreme story elements. Illogical leaps and inconsistent characterizations abound, with lighthearted romantic interludes juxtaposed against genocide, child abuse, and sadism. These elements, which are not sufficiently addressed, combined with the use of ableist language, cannot be erased by any amount of romantic banter. Main characters are cued white; the supporting cast has some brown-skinned characters.

A lackluster and sometimes disturbing mishmash of overused tropes. (map) (Fantasy. 14-18)

Pub Date: Nov. 7, 2023

ISBN: 9798987380406

Page Count: 538

Publisher: Simon & Schuster

Review Posted Online: Sept. 9, 2023

Kirkus Reviews Issue: Oct. 1, 2023

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THE REVENANT GAMES

From the Revenant Games series , Vol. 1

Come for the forbidden romance and interpersonal machinations rather than the titular Games.

Bly’s world is filled with vampires, witches, and humans like herself.

Vampires and witches live under an uneasy peace, but for two weeks each year, they play the Revenant Games. During this time, humans can choose a side, try to capture a member of the opposing faction, and claim a reward: The witches will raise someone from the dead, while the vampires will grant you immortality. Bly enters in hopes of winning her sister Elise’s resurrection. During preparations for the Games, however, Emerson, her best friend and crush, receives a death curse from a witch that can only be cured if he attains immortality. The two team up, playing for both sides in an attempt to save both Emerson and Elise. But when they capture a vampire called Kerrigan, and Bly’s feelings for him get complicated, she faces difficult decisions. This book’s real draw is the abundant drama between the players. The Games themselves mostly feel like walks through the woods punctuated by occasional battles, and the explanation for the witches’ and vampires’ incentives to risk their lives is unconvincing, making the overall setup feel contrived. Fans of traditional vampires will enjoy the book’s portrayal of these velvet-wearing creatures, however. The abrupt ending sets things up to be continued in a possible sequel. Bly is cued white; Emerson has dark brown skin, and supporting characters bring diversity in skin color and sexual orientation.

Come for the forbidden romance and interpersonal machinations rather than the titular Games. (Fantasy. 14-18)

Pub Date: March 19, 2024

ISBN: 9781665934411

Page Count: 416

Publisher: McElderry

Review Posted Online: Dec. 6, 2023

Kirkus Reviews Issue: Jan. 1, 2024

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