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THE INVISIBLE TOWER

From the Otherworld Chronicles series , Vol. 1

Gives new life to Arthurian legends and may just send readers back to more traditional tellings.

In his first novel for middle-grade readers, Johnson-Shelton serves up the first installment of an Arthurian trilogy starring 12-year-old video-gamer Artie Kingfisher.

Artie begins receiving mysterious computer messages telling him “it has begun,” and soon he is off to fulfill his destiny as the once and future king. It turns out that Artie is King Arthur—or, rather, Arthur’s genetic sibling, created out of Uther Pendragon’s finger bone and a lock of Lady Igraine’s hair. At a gaming tournament in Cincinnati, Artie comes across Merlin, trapped in an invisible tower downtown, and it’s Merlin who directs Artie on his quest. Much is expected of him: He must destroy the invisible tower, travel to the Otherworld and put an end to Lordess Morgaine’s evil reign and gain access to the Otherworld’s clean energy resources. No pressure, except the world is doomed if he fails. This new take on the Arthurian legends, told in third-person, pits wisecracking contemporary teens with their contemporary banter—“ freaking awesome,” “far out”—against all manner of obstacles: killer tornadoes, dire wolves, a green dragon, an elf and a wolf-headed man. At times, the prose is wordy and awkward, but it’s always high-spirited and fun.

Gives new life to Arthurian legends and may just send readers back to more traditional tellings. (Adventure. 10-14)

Pub Date: Dec. 27, 2011

ISBN: 978-0-06-207086-9

Page Count: 352

Publisher: Harper/HarperCollins

Review Posted Online: Sept. 6, 2011

Kirkus Reviews Issue: Oct. 1, 2011

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CAPTAIN UNDERPANTS AND THE TERRIFYING RETURN OF TIPPY TINKLETROUSERS

From the Captain Underpants series , Vol. 9

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel.

Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment.

Not that there aren’t pranks and envelope-pushing quips aplenty. To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”). Cut to five years previous, in a prequel to the whole series. George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Pilkey tucks both topical jokes and bathroom humor into the cartoon art, and ups the narrative’s lexical ante with terms like “pharmaceuticals” and “theatrical flair.” Unfortunately, the bullies’ sad fates force Krupp to resign, so he’s not around to save the Earth from being destroyed later on by Talking Toilets and other invaders…

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel. (Fantasy. 10-12)

Pub Date: Aug. 28, 2012

ISBN: 978-0-545-17534-0

Page Count: 304

Publisher: Scholastic

Review Posted Online: June 19, 2012

Kirkus Reviews Issue: July 15, 2012

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THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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