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VISION-MAN

Enjoyable lessons on intricate concepts, although the presentation could have used more polish.

Strulovitz’s graphic novel offers scientific explanations and analyses in a virtual-reality adventure.

As the story opens, an Israeli teenager named Dreamy, who begins this five-chapter volume as a high schooler, hops into virtual reality where he’s known as Vision-Man. He connects online with his Siberian friend, Tigress, who’s worried about the clathrate gun hypothesis in which methane, as a greenhouse gas, will accumulate in ice, because it will eventually melt and release gaseous methane all at once. Dreamy, however, as the leader of Highschoolers Organization Protecting Earthlings, dreams up an invention: He suggests employing lightweight aluminum balloons to bounce the sun’s rays away from Earth—a more practical solution than a “space mirror.” Dreamy also has VR conversations with others, including a young Ethiopian desertification expert who calls herself Coffee-Bean, and a cosmology expert known as Californian Redwood. He has ideas for inventions to combat a variety of global troubles, including one that uses reverse osmosis to make salty ocean water fresh in places where the current desalination process doesn’t adequately clear the country’s water of salt and minerals. In other instances, Dreamy merely offers an alternative way of viewing a scientific principle. For example, Californian Redwood isn’t content with scientists using hypothetical concepts of dark matter and dark energy to explain unknowns, such as the universe’s expansion. Dreamy notes that the speed of time in Earth’s solar system isn’t “the ‘golden’ standard for the whole universe,” and asserts that galaxies farther away only appear to be moving faster due to their distances; so, according to Dreamy, the universe isn’t expanding at an accelerated rate.

The author delivers an entertaining debut that makes its scientific explanations easy to understand. Dreamy, for instance, uses simple objects as references; his desalination machine looks like an upside-down cup in a bathtub, and time discrepancies in assorted galaxies seem akin to a video running at different speeds. Each chapter opens with a too-short bit that zeroes in on Dreamy’s life outside virtual reality, in which he misses an important exam or inadvertently throws away plane tickets to a “romantic vacation” with his “love,” Carmiti. Most of the novel consists of Dreamy and his online pals in serious discourse, but there’s occasional humorous banter. In a standout moment, two female characters scoff at Dreamy’s “ ‘don’t worry baby’ machismo.” Each of the five chapters comes with a second version in which much of the artwork changes, but the text and certain diagrams are identical. The illustrations, which appear to have been created with an artificial-intelligence program, feature a manga style at first, and in each ensuing version, are more realistic. However, many of the pages have a lot of wasted empty space, even with enormous word balloons taking up significant room. Strulovitz adds accommodating diagrams and credited photos from various sources, as well as numerous website links, most notably to YouTube videos in which the author offers lectures on a particular chapter’s topic.

Enjoyable lessons on intricate concepts, although the presentation could have used more polish.

Pub Date: N/A

ISBN: N/A

Page Count: -

Publisher: N/A

Review Posted Online: Sept. 14, 2023

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WE CALLED THEM GIANTS

Lush visuals bring this thoughtfully constructed tale to life.

Wondrous visitors encounter a desperate pocket of humanity.

Lori, a white orphaned teen who’s finally been adopted after bouncing around various foster homes, awakens to discover that nearly everyone has disappeared. The rapture? Maybe. She runs into her classmate Annette, who has brown skin and curly black hair, and they partner up to scavenge for food. The pair tries to evade several threats, such as the large Wolves and a gang called The Dogs. Supernatural Giants arrive, seemingly from space, speaking an impenetrable language of “musical chiming and weird bass-rhythms.” Lori and Annette then meet Beatrice, an older white woman who shares important observations about the Giants and Wolves. The tone of the story then subtly shifts from post-apocalyptic desperation to one that’s somewhat playful. After a certain point, a visual element that appears early on takes on clear significance and meaning in the context of the story at large, offering a subversively humorous twist for readers to consider and a creative element that deviates from other alien invasion narratives. Hans’ artwork and paneling fill each scene with wonders. An interaction with a giant sees the red, violet, and pink figure standing against a bright, otherworldly white-and-blue backdrop with dark contours. Elsewhere, Lori and Annette pause at night as they behold ominous shadows, their foggy breath forming clouds, and they hear a “KRRNCH” sound. The quick-moving plot wraps everything up neatly.

Lush visuals bring this thoughtfully constructed tale to life. (character designs) (Graphic science fiction. 14-adult)

Pub Date: Nov. 12, 2024

ISBN: 9781534387072

Page Count: 104

Publisher: Image Comics

Review Posted Online: Aug. 17, 2024

Kirkus Reviews Issue: Sept. 15, 2024

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ANTHEM

THE GRAPHIC NOVEL

A Rand primer with pictures.

A graphic novel for devotees of Ayn Rand.

With its men who have become gods through rugged individualism, the fiction of Ayn Rand has consistently had something of a comic strip spirit to it. So the mating of Rand and graphic narrative would seem to be long overdue, with her 1938 novella better suited to a quick read than later, more popular work such as The Fountainhead (1943) and the epic Atlas Shrugged (1957). As Anthem shows, well before the Cold War (or even World War II), Rand was railing against the evils of any sort of collectivism and the stifling of individualism, warning that this represented a return to the Dark Ages. Here, her allegory hammers the point home. It takes place in the indeterminate future, a period after “the Great Rebirth” marked an end of “the Unmentionable Times.” Now people have numbers as names and speak of themselves as “we,” with no concept of “I.” The hero, drawn to stereotypical, flowing-maned effect by illustrator Staton, knows himself as Equality 7-2521 and knows that “it is evil to be superior.” A street sweeper, he stumbles upon the entrance to a tunnel, where he discovers evidence of scientific advancement, from a time when “men knew secrets that we have lost.” He inevitably finds a nubile mate. He calls her “the Golden One.” She calls him “the Unconquered.” Their love, of course, is forbidden, and not just because she is 17. After his attempt to play Prometheus, bringing light to a society that prefers the dark, the two escape to the “uncharted forest,” where they are Adam and Eve. “I have my mind. I shall live my own truth,” he proclaims, having belatedly discovered the first-person singular. The straightforward script penned by Santino betrays no hint of tongue-in-cheek irony.

A Rand primer with pictures.

Pub Date: Feb. 1, 2011

ISBN: 978-0-451-23217-5

Page Count: 144

Publisher: NAL/Berkley

Review Posted Online: Dec. 2, 2010

Kirkus Reviews Issue: Dec. 1, 2010

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