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VISION-MAN

Enjoyable lessons on intricate concepts, although the presentation could have used more polish.

Strulovitz’s graphic novel offers scientific explanations and analyses in a virtual-reality adventure.

As the story opens, an Israeli teenager named Dreamy, who begins this five-chapter volume as a high schooler, hops into virtual reality where he’s known as Vision-Man. He connects online with his Siberian friend, Tigress, who’s worried about the clathrate gun hypothesis in which methane, as a greenhouse gas, will accumulate in ice, because it will eventually melt and release gaseous methane all at once. Dreamy, however, as the leader of Highschoolers Organization Protecting Earthlings, dreams up an invention: He suggests employing lightweight aluminum balloons to bounce the sun’s rays away from Earth—a more practical solution than a “space mirror.” Dreamy also has VR conversations with others, including a young Ethiopian desertification expert who calls herself Coffee-Bean, and a cosmology expert known as Californian Redwood. He has ideas for inventions to combat a variety of global troubles, including one that uses reverse osmosis to make salty ocean water fresh in places where the current desalination process doesn’t adequately clear the country’s water of salt and minerals. In other instances, Dreamy merely offers an alternative way of viewing a scientific principle. For example, Californian Redwood isn’t content with scientists using hypothetical concepts of dark matter and dark energy to explain unknowns, such as the universe’s expansion. Dreamy notes that the speed of time in Earth’s solar system isn’t “the ‘golden’ standard for the whole universe,” and asserts that galaxies farther away only appear to be moving faster due to their distances; so, according to Dreamy, the universe isn’t expanding at an accelerated rate.

The author delivers an entertaining debut that makes its scientific explanations easy to understand. Dreamy, for instance, uses simple objects as references; his desalination machine looks like an upside-down cup in a bathtub, and time discrepancies in assorted galaxies seem akin to a video running at different speeds. Each chapter opens with a too-short bit that zeroes in on Dreamy’s life outside virtual reality, in which he misses an important exam or inadvertently throws away plane tickets to a “romantic vacation” with his “love,” Carmiti. Most of the novel consists of Dreamy and his online pals in serious discourse, but there’s occasional humorous banter. In a standout moment, two female characters scoff at Dreamy’s “ ‘don’t worry baby’ machismo.” Each of the five chapters comes with a second version in which much of the artwork changes, but the text and certain diagrams are identical. The illustrations, which appear to have been created with an artificial-intelligence program, feature a manga style at first, and in each ensuing version, are more realistic. However, many of the pages have a lot of wasted empty space, even with enormous word balloons taking up significant room. Strulovitz adds accommodating diagrams and credited photos from various sources, as well as numerous website links, most notably to YouTube videos in which the author offers lectures on a particular chapter’s topic.

Enjoyable lessons on intricate concepts, although the presentation could have used more polish.

Pub Date: N/A

ISBN: N/A

Page Count: -

Publisher: N/A

Review Posted Online: Sept. 14, 2023

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HERE

A gorgeous symphony.

Illustrator McGuire (What’s Wrong With This Book, 1997, etc.) once again frames a fixed space across the millennia.

McGuire’s original treatment of the concept—published in 1989 in Raw magazine as six packed pages—here gives way to a graphic novel’s worth of two-page spreads, and the work soars in the enlarged space. Pages unspool like a player-piano roll, each spread filled by a particular time, while inset, ever shifting panels cut windows to other eras, everything effervescing with staggered, interrelated vignettes and arresting images. Researchers looking for Native American artifacts in 1986 pay a visit to the house that sprouts up in 1907, where a 1609 Native American couple flirtatiously recalls the legend of a local insatiable monster, while across the room, an attendee of a 1975 costume party shuffles in their direction, dressed as a bear with arms outstretched. A 1996 fire hose gushes into a 1934 floral bouquet, its shape echoed by a billowing sheet on the following page, in 2015. There’s a hint of Terrence Malick’s beautiful malevolence as panels of nature—a wolf in 1430 clenching its prey’s bloody haunch; the sun-dappled shallows of 2113’s new sea—haunt scenes of domesticity. McGuire also plays with the very concept of panels: a boy flaunts a toy drum in small panels of 1959 while a woman in 1973 sets up a projection screen (a panel in its own right) that ultimately displays the same drummer boy from a new angle; in 2050, a pair of old men play with a set of holographic panels arranged not unlike the pages of the book itself and find a gateway to the past. Later spreads flash with terrible and ancient supremacy, impending cataclysm, and distant, verdant renaissance, then slow to inevitable, irresistible conclusion. The muted colors and soft pencils further blur individual moments into a rich, eons-spanning whole.

A gorgeous symphony.

Pub Date: Dec. 9, 2014

ISBN: 978-0-375-40650-8

Page Count: 320

Publisher: Pantheon

Review Posted Online: Oct. 14, 2014

Kirkus Reviews Issue: Nov. 1, 2014

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THE DAUGHTERS OF YS

Intriguing and accessible, this thought-provoking tale will be new to many.

An ancient Breton folktale finds new life as a graphic novel.

King Gradlon won his wife’s hand by murdering her first husband. Upon her mysterious death, their two daughters, Rozenn and Dahut, are sickened by their father’s debauchery and consumed by grief. Several pages of wordless panels show the girls growing up and growing apart. Rozenn retreats to the countryside, meets Corentin, a “holy hermit,” and falls in love with a fisherman. Dahut commits herself to learning her mother’s magic, including seducing, murdering, and sacrificing a string of young men to protect the city. Dahut’s ultimate betrayal of her sister brings about the deadly denouement. Anderson drew on multiple sources to retell this story of Ys, a “famed city of pleasures” stolen from the sea and doomed to destruction. Overtones of other tales, from the lost land of Lyonesse to the destruction of Sodom and Gomorrah, echo through the pages of this morality tale. Blood and betrayal permeate the plot while natural sounding dialogue and perfect pacing draw readers along smoothly. Rioux’s art adds a suitably Celtic feel, with swirling patterns, medieval costumes, and a red-haired sorceress at its center. While nudity and sexual activity both occur, as do beheadings and drowning, neither the text nor the pictures are particularly explicit. Main characters are white; clothing and textual references indicate contact with Near and Far Eastern nations.

Intriguing and accessible, this thought-provoking tale will be new to many. (source note) (Graphic fantasy. 16-adult)

Pub Date: Aug. 11, 2020

ISBN: 978-1-62672-878-3

Page Count: 208

Publisher: First Second

Review Posted Online: March 24, 2020

Kirkus Reviews Issue: April 15, 2020

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