by Olivia Chadha ‧ RELEASE DATE: April 23, 2024
Thought provoking and intriguing despite the slightly repetitive narration and uneven pace.
In this sequel to 2021’s Rise of the Red Hand, separated teens work together to stand against government control.
Six months after the fall of the Narrows, the members of the rebel group Red Hand face an ongoing threat from the South Asian Province’s government and the Planetary Alliance Commission in the form of an ominous mind-controlling program called Solace. Ashiva struggles to become an inspiring hero for the Red Hand, despite being unable to fully sync with her new SynGenesis, a deadly and advanced bio-mechanical arm. When their base is targeted, Ashiva, Synch, and Taru, along with the remnants of their Red Hand teams, strive to complete their respective missions and take down Solace. Although the South Asian leads’ individual voices are differentiated, Synch’s and Taru’s character development is lacking. The three different points of view become repetitive, and the pacing builds within each chapter and then slows when the perspective shifts. Social inequality is clearly depicted through technology; for example, in the contrast between the prosthetic limbs required by wounded residents of the Narrows versus the cosmetic neural-synchs used by those in Central. Similarly, Chadha explores the necessity for human oversight of machines in a well-developed way. The story is grounded in parallels to other real-life concerns, such as worldwide environmental destruction, political truth-spinning, and a space colony that’s “a big escape pod for the rich.”
Thought provoking and intriguing despite the slightly repetitive narration and uneven pace. (glossary) (Dystopian. 14-18)Pub Date: April 23, 2024
ISBN: 978-1-64-566027-9
Page Count: 384
Publisher: Erewhon
Review Posted Online: March 23, 2024
Kirkus Reviews Issue: April 15, 2024
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by Lauren Roberts ‧ RELEASE DATE: Nov. 7, 2023
A lackluster and sometimes disturbing mishmash of overused tropes.
The Plague has left a population divided between Elites and Ordinaries—those who have powers and those who don’t; now, an Ordinary teen fights for her life.
Paedyn Gray witnessed the king kill her father five years ago, and she’s been thieving and sleeping rough ever since, all while faking Psychic abilities. When she inadvertently saves the life of Prince Kai, she becomes embroiled in the Purging Trials, a competition to commemorate the sickness that killed most of the kingdom’s Ordinaries. Kai’s duties as the future Enforcer include eradicating any remaining Ordinaries, and these Trials are his chance to prove that he’s internalized his brutal training. But Kai can’t help but find Pae’s blue eyes, silver hair, and unabashed attitude enchanting. She likewise struggles to resist his stormy gray eyes, dark hair, and rakish behavior, even as they’re pitted against each other in the Trials and by the king himself. Scenes and concepts that are strongly reminiscent of the Hunger Games fall flat: They aren’t bolstered by the original’s heart or worldbuilding logic that would have justified a few extreme story elements. Illogical leaps and inconsistent characterizations abound, with lighthearted romantic interludes juxtaposed against genocide, child abuse, and sadism. These elements, which are not sufficiently addressed, combined with the use of ableist language, cannot be erased by any amount of romantic banter. Main characters are cued white; the supporting cast has some brown-skinned characters.
A lackluster and sometimes disturbing mishmash of overused tropes. (map) (Fantasy. 14-18)Pub Date: Nov. 7, 2023
ISBN: 9798987380406
Page Count: 538
Publisher: Simon & Schuster
Review Posted Online: Sept. 9, 2023
Kirkus Reviews Issue: Oct. 1, 2023
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by Margie Fuston ‧ RELEASE DATE: March 19, 2024
Come for the forbidden romance and interpersonal machinations rather than the titular Games.
Bly’s world is filled with vampires, witches, and humans like herself.
Vampires and witches live under an uneasy peace, but for two weeks each year, they play the Revenant Games. During this time, humans can choose a side, try to capture a member of the opposing faction, and claim a reward: The witches will raise someone from the dead, while the vampires will grant you immortality. Bly enters in hopes of winning her sister Elise’s resurrection. During preparations for the Games, however, Emerson, her best friend and crush, receives a death curse from a witch that can only be cured if he attains immortality. The two team up, playing for both sides in an attempt to save both Emerson and Elise. But when they capture a vampire called Kerrigan, and Bly’s feelings for him get complicated, she faces difficult decisions. This book’s real draw is the abundant drama between the players. The Games themselves mostly feel like walks through the woods punctuated by occasional battles, and the explanation for the witches’ and vampires’ incentives to risk their lives is unconvincing, making the overall setup feel contrived. Fans of traditional vampires will enjoy the book’s portrayal of these velvet-wearing creatures, however. The abrupt ending sets things up to be continued in a possible sequel. Bly is cued white; Emerson has dark brown skin, and supporting characters bring diversity in skin color and sexual orientation.
Come for the forbidden romance and interpersonal machinations rather than the titular Games. (Fantasy. 14-18)Pub Date: March 19, 2024
ISBN: 9781665934411
Page Count: 416
Publisher: McElderry
Review Posted Online: Dec. 6, 2023
Kirkus Reviews Issue: Jan. 1, 2024
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