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THE BIG SOMETHING

From the Fiercely and Friends series , Vol. 1

A disappointment from a noted writer in an era when outstanding early readers abound.

The Big Something doesn’t end up amounting to much in this lackluster beginning reader.

As the first in the planned Fiercely and Friends series, the text amounts to more exposition than narrative substance. Jilli’s dog Fiercely digs a hole under a fence, and though she frets that he is “digging straight down to China” he ends up in the neighboring yard. Peeping through a hole in the fence, Jilli and Jim (children will ask whether he's her friend or her brother—the text is unclear) see workers “building a Big Red Something.” Also in the next yard is a mysterious woman wearing a witch’s hat and standing on a ladder to paint ice-cream cones and gumdrops on the structure’s walls, making it akin to the witch’s house in "Hansel and Gretel." Curious, Jilli and Jim go to a shed to don disguises (and pause to eat gummy bears stuck to its floor). Then they use a gummy bear to entice Fiercely to return, which provokes the painting woman to come talk with them. Lo and behold, she isn’t a witch, but Ms. Berry, “the nicest teacher.” She tells the children that The Big Red Something is a “new school” and they follow her into the yard to help her paint. Palmisciano’s watercolor illustrations visually describe the text but stop short of adding engaging detail or expansion.

A disappointment from a noted writer in an era when outstanding early readers abound. (Early reader. 5-7)

Pub Date: July 1, 2012

ISBN: 978-0-545-24459-6

Page Count: 40

Publisher: Orchard/Scholastic

Review Posted Online: May 29, 2012

Kirkus Reviews Issue: June 15, 2012

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GAME OVER, SUPER RABBIT BOY!

From the Press Start! series , Vol. 1

A strong series start.

In a video game, a superpowered rabbit must rescue a singing dog that brings everyone happiness.

In the frame story, a brown-skinned human protagonist plays a video game on a handheld console evocative of the classic Nintendo Gameboy. The bulk of the book relates the game’s storyline: Animal Town is a peaceful place where everyone is delighted by Singing Dog, until the fun-hating King Viking (whose black-mustachioed, pink-skinned looks reference the Super Mario Brothers game series villain, Wario) uses his army of robots to abduct Singing Dog. To save Singing Dog—and fun—the animals send the fastest among them, Simon the Hedgehog, to get Super Rabbit Boy (who gains speed and jumping powers by eating special carrots) to save the day. The chapters take Super Rabbit Boy through video game levels, with classic, video game–style settings and enemies. Throughout the book, when the game’s player loses either a life in the game or the game entirely, the unnamed kid must choose to persevere and not give up. The storylines are differentiated by colorful art styles—cartoonish for the real world, 8-bit pixel-sprite–style for the game. The fast, repetitive plot uses basic, simple sentences and child-friendly objects of interest, such as lakes of lava, for children working on reading independence, while the nerdy in-jokes benefit adults reading with a child.

A strong series start. (Early reader. 5-7)

Pub Date: Jan. 3, 2017

ISBN: 978-1-338-03472-1

Page Count: 80

Publisher: Branches/Scholastic

Review Posted Online: Sept. 18, 2016

Kirkus Reviews Issue: Oct. 1, 2016

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THE MYSTERY OF THE GOLD COIN

From the Greetings from Somewhere series , Vol. 1

Not terribly remarkable, but the series has lots of growing room.

Second-grade twins prepare to leave the country, but not without first solving a time-sensitive mystery.

Ella and Ethan Briar are devastated by their parents’ announcement that the family is leaving their beloved hometown. Mrs. Briar has accepted a new job as a travel writer, a job that will send the family to new places all over the globe on a weekly basis. In an attempt to soothe the twins’ unhappiness about the move (“What about school? And soccer?” they ask), their grandfather—a retired, globe-trotting archaeologist himself—gives each a special gift for their travels. Mystery-writing Ella gets a journal; Ethan gets a special gold coin. On their last morning in town, Ethan realizes that his gold coin is missing—and they only have a few hours before they have to leave for the airport. While their grandfather does their chores, the twins methodically determine when Ethan last had the coin—the previous day—and make a list of places he visited to retrace his steps. This allows the twins to say goodbye to friendly faces throughout the town. This series-launching installment’s light on mystery, but it’s welcoming and accessible through expressive, frequent illustrations. The Mystery of the Mosaic, publishing simultaneously, takes the kids to Venice for their first overseas adventure.

Not terribly remarkable, but the series has lots of growing room. (Mystery. 5-7)

Pub Date: Jan. 7, 2014

ISBN: 978-1-4424-9719-1

Page Count: 128

Publisher: Little Simon/Simon & Schuster

Review Posted Online: Jan. 28, 2014

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