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THE CALL

From the Call series , Vol. 1

Though the plot is not terrifically original, readers will root for the book’s disabled protagonist to survive.

Vanessa Doherty is a 14-year-old white lass who attends Boyle Survival College, one of many in Ireland that serve only to teach its youth how to survive the Call of the Sídhe.

The Sídhe are magical beings who were, in a distant past, banished from Ireland to live in a hellish netherworld. Seeking revenge, the Sídhe kidnap Ireland’s youth via the Call: the dreaded, unexpected moment when an adolescent simply disappears from Earth to land in a dreamlike, horrific underworld full of monsters—and the carnivorous Sídhe. From the age of 10, the Call is the moment every young person trains to survive, even grimly determined Nessa, who is permanently disabled from polio and can only navigate the training on crutches. One by one, students vanish, sometimes forever, into the Grey Land of the Sídhe. O’Guilin creates some suspenseful moments with his concept, but from its onset, the book recalls such predecessors as The Hunger Games or Divergent, in which young people undergo military-style training only to wind up in a bloody carnage, whether it’s among themselves or at the hands of their enemies. Where the book excels is in its worldbuilding, which imagines a realistically multicultural, modern Ireland unified by the Call and where the Irish language is no longer spoken and Sídhe is replacing English.

Though the plot is not terrifically original, readers will root for the book’s disabled protagonist to survive. (Fantasy. 12-16)

Pub Date: Aug. 30, 2016

ISBN: 978-1-338-04561-1

Page Count: 320

Publisher: David Fickling/Scholastic

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

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LEGENDARY

From the Caraval series , Vol. 2

Dark, seductive, but over-the-top: Characters and book alike will enthrall those who choose to play.

Garber returns to the world of bestseller Caraval (2017), this time with the focus on younger, more daring sister Donatella.

Valenda, capital of the empire, is host to the second of Legend’s magical games in a single year, and while Scarlett doesn’t want to play again, blonde Tella is eager for a chance to prove herself. She is haunted by the memory of her death in the last game and by the cursed Deck of Destiny she used as a child which foretold her loveless future. Garber has changed many of the rules of her expanding world, which now appears to be infused with magic and evil Fates. Despite a weak plot and ultraviolet prose (“He tasted like exquisite nightmares and stolen dreams, like the wings of fallen angels, and bottles of fresh moonlight.”), this is a tour de force of imagination. Themes of love, betrayal, and the price of magic (and desire) swirl like Caraval’s enchantments, and Dante’s sensuous kisses will thrill readers as much as they do Tella. The convoluted machinations of the Prince of Hearts (one of the Fates), Legend, and even the empress serve as the impetus for Tella’s story and set up future volumes which promise to go bigger. With descriptions focusing primarily on clothing, characters’ ethnicities are often indeterminate.

Dark, seductive, but over-the-top: Characters and book alike will enthrall those who choose to play. (glossary) (Fantasy. 12-16)

Pub Date: May 29, 2018

ISBN: 978-1-250-09531-2

Page Count: 464

Publisher: Flatiron Books

Review Posted Online: March 19, 2018

Kirkus Reviews Issue: April 1, 2018

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THE GIRL OF FIRE AND THORNS

From the Girl of Fire and Thorns series , Vol. 1

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel,...

Adventure drags our heroine all over the map of fantasyland while giving her the opportunity to use her smarts.

Elisa—Princess Lucero-Elisa de Riqueza of Orovalle—has been chosen for Service since the day she was born, when a beam of holy light put a Godstone in her navel. She's a devout reader of holy books and is well-versed in the military strategy text Belleza Guerra, but she has been kept in ignorance of world affairs. With no warning, this fat, self-loathing princess is married off to a distant king and is embroiled in political and spiritual intrigue. War is coming, and perhaps only Elisa's Godstone—and knowledge from the Belleza Guerra—can save them. Elisa uses her untried strategic knowledge to always-good effect. With a character so smart that she doesn't have much to learn, body size is stereotypically substituted for character development. Elisa’s "mountainous" body shrivels away when she spends a month on forced march eating rat, and thus she is a better person. Still, it's wonderfully refreshing to see a heroine using her brain to win a war rather than strapping on a sword and charging into battle.

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel, reminiscent of Naomi Kritzer's Fires of the Faithful (2002), keeps this entry fresh. (Fantasy. 12-14)

Pub Date: Sept. 1, 2011

ISBN: 978-0-06-202648-4

Page Count: 432

Publisher: Greenwillow Books

Review Posted Online: July 19, 2011

Kirkus Reviews Issue: Aug. 1, 2011

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