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CARTER AND THE CURIOUS MAZE

From the Weird Stories Gone Wrong series

This original take on time-travel historical fantasy is a sure bet for young scary-story enthusiasts.

The lame haunted house at the fair leaves Carter seriously bored until Mr. Green, a scary old man with giant gardening shears, invites him into the Curious Maze; finding a way out—if he can—will prove fantastic, terrifying, and anything but dull.

The maze has rules, creepy Mr. Green (leaves grow out of his thumb!) tells him: he can’t go back. “Just keep walking. Every maze is a journey. You just have to choose the right path.” Hunting for his sister, Carter finds others lost in the maze. A little boy in old-fashioned clothes searches for his mother; a wounded, red-coated soldier is hunted by soldiers in blue with bayonets; desperate Creepy Leaf Girl morphs from human to plant. A “Native boy” in moccasins helps Carter escape the maze, but there’s something wrong. Here, the Ferris wheel is made of wood, and a sign reads “Welcome to the Grand Fair, 1903.” Carter’s invisible, except to the little boy from the maze, still lost. When Mr. Green reappears, the boys follow, only to land in the middle of a war between British and American soldiers. By turns scared, angry, and in denial, likable Carter grounds the well-plotted story. The maze is no tired narrative time-machine device; like Mr. Green, it has a spooky agenda of its own. Otherworldly illustrations, drawn with hallucinatory clarity, complement the text, enhancing the mysteries. With the exception of the Native boy, the primary cast appears to be white.

This original take on time-travel historical fantasy is a sure bet for young scary-story enthusiasts. (historical note) (Fantasy. 9-12)

Pub Date: Aug. 30, 2016

ISBN: 978-1-4597-3249-0

Page Count: 136

Publisher: Dundurn

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

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TUCK EVERLASTING

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the...

At a time when death has become an acceptable, even voguish subject in children's fiction, Natalie Babbitt comes through with a stylistic gem about living forever. 

Protected Winnie, the ten-year-old heroine, is not immortal, but when she comes upon young Jesse Tuck drinking from a secret spring in her parents' woods, she finds herself involved with a family who, having innocently drunk the same water some 87 years earlier, haven't aged a moment since. Though the mood is delicate, there is no lack of action, with the Tucks (previously suspected of witchcraft) now pursued for kidnapping Winnie; Mae Tuck, the middle aged mother, striking and killing a stranger who is onto their secret and would sell the water; and Winnie taking Mae's place in prison so that the Tucks can get away before she is hanged from the neck until....? Though Babbitt makes the family a sad one, most of their reasons for discontent are circumstantial and there isn't a great deal of wisdom to be gleaned from their fate or Winnie's decision not to share it. 

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the first week in August when this takes place to "the highest seat of a Ferris wheel when it pauses in its turning") help to justify the extravagant early assertion that had the secret about to be revealed been known at the time of the action, the very earth "would have trembled on its axis like a beetle on a pin." (Fantasy. 9-11)

Pub Date: Nov. 1, 1975

ISBN: 0312369816

Page Count: 164

Publisher: Farrar, Straus and Giroux

Review Posted Online: April 13, 2012

Kirkus Reviews Issue: Nov. 1, 1975

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LEGACY AND THE DOUBLE

From the Legacy series , Vol. 2

A worthy combination of athletic action, the virtues of inner strength, and the importance of friendship.

A young tennis champion becomes the target of revenge.

In this sequel to Legacy and the Queen (2019), Legacy Petrin and her friends Javi and Pippa have returned to Legacy’s home province and the orphanage run by her father. With her friends’ help, she is in training to defend her championship when they discover that another player, operating under the protection of High Consul Silla, is presenting herself as Legacy. She is so convincing that the real Legacy is accused of being an imitation. False Legacy has become a hero to the masses, further strengthening Silla’s hold, and it becomes imperative to uncover and defeat her. If Legacy is to win again, she must play her imposter while disguised as someone else. Winning at tennis is not just about money and fame, but resisting Silla’s plans to send more young people into brutal mines with little hope of better lives. Legacy will have to overcome her fears and find the magic that allowed her to claim victory in the past. This story, with its elements of sports, fantasy, and social consciousness that highlight tensions between the powerful and those they prey upon, successfully continues the series conceived by late basketball superstar Bryant. As before, the tennis matches are depicted with pace and spirit. Legacy and Javi have brown skin; most other characters default to White.

A worthy combination of athletic action, the virtues of inner strength, and the importance of friendship. (Fantasy. 9-12)

Pub Date: Aug. 24, 2021

ISBN: 978-1-949520-19-4

Page Count: 224

Publisher: Granity Studios

Review Posted Online: July 27, 2021

Kirkus Reviews Issue: Aug. 15, 2021

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