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POWER UP

From the Power Up Graphic Novel series , Vol. 1

A high-scoring power combo of fast-action gaming and real-life friendship.

Two middle school boys with epic gaming skills face a new challenge—making friends.

Eleven-year-old gamers Miles and Rhys may not know each other in real life, but on Mecha Melee they make an unstoppable, platinum-ranked duo. They use strategy and teamwork to take on their enemies, and when one of them goes down, they won’t abandon one another. Despite their winning streak online, both boys struggle with parental expectations and friendships at school. While Miles falls in with the popular kids who make fun of anyone who’s different, Rhys, the new kid at his school, spends all his time alone until a group of bullies starts targeting him and decides to expose the secret of why he transferred in the first place. The students at their Phoenix, Arizona, school make up a diverse cast of background characters. Miles and his family are Black, and Rhys and his family have light brown skin and straight, dark hair. Their parents may push them to try new experiences, but they also display an earnest desire to support their sons. Bright, vivid colors and varied layouts communicate the intensity, high stakes, and drama of the video game sequences, making them all the more immersive. In the midst of the action, at the story’s core is a sensitive narrative about the desire to find belonging.

A high-scoring power combo of fast-action gaming and real-life friendship. (Graphic fiction. 8-12)

Pub Date: Feb. 23, 2021

ISBN: 978-0-358-32571-0

Page Count: 208

Publisher: Etch/HMH

Review Posted Online: Nov. 17, 2020

Kirkus Reviews Issue: Dec. 1, 2020

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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CHARLOTTE'S WEB

The three way chats, in which they are joined by other animals, about web spinning, themselves, other humans—are as often...

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A successful juvenile by the beloved New Yorker writer portrays a farm episode with an imaginative twist that makes a poignant, humorous story of a pig, a spider and a little girl.

Young Fern Arable pleads for the life of runt piglet Wilbur and gets her father to sell him to a neighbor, Mr. Zuckerman. Daily, Fern visits the Zuckermans to sit and muse with Wilbur and with the clever pen spider Charlotte, who befriends him when he is lonely and downcast. At the news of Wilbur's forthcoming slaughter, campaigning Charlotte, to the astonishment of people for miles around, spins words in her web. "Some Pig" comes first. Then "Terrific"—then "Radiant". The last word, when Wilbur is about to win a show prize and Charlotte is about to die from building her egg sac, is "Humble". And as the wonderful Charlotte does die, the sadness is tempered by the promise of more spiders next spring.

The three way chats, in which they are joined by other animals, about web spinning, themselves, other humans—are as often informative as amusing, and the whole tenor of appealing wit and pathos will make fine entertainment for reading aloud, too.

Pub Date: Oct. 15, 1952

ISBN: 978-0-06-026385-0

Page Count: 192

Publisher: Harper/HarperCollins

Review Posted Online: Sept. 14, 2011

Kirkus Reviews Issue: Oct. 1, 1952

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