Next book

FIVE NIGHTS AT FREDDY'S

TALES FROM THE PIZZAPLEX GRAPHIC NOVEL COLLECTION VOL. 1

From the Five Nights at Freddy's Graphic Novels series , Vol. 1

Expertly crafted, with most of the gory details left to the imagination.

In graphic versions of three previously published episodes, the “extreme family fun” offered at Freddy Fazbear’s Mega Pizzaplex runs to dismemberment and attacks by blob monsters.

Graphic in format but not—disappointingly, perhaps, to some readers—visual content, the tales feature mostly offstage carnage and rely heavily for their impact on suggestion and sound effects. In “Under Construction,” Maya has a Sweet 16 party with friends. They venture into in an augmented reality arcade that’s not quite ready for visitors, which she leaves (or so she thinks), only to find that people around her are dying of cancer and being replaced by hordes of weirdly blobby, pinkish, veined claylike figures. In the other stories, robots become gruesomely insistent on helping two young visitors lost in a maze, and a Pizzaplex workman named Grady gets caught in a series of looping tunnels meant for small children. The horrific consequences are visible as largely discreet splashes of gore. Maya’s extensive grief and a childhood experience of being locked in a closet that left Grady deeply cleithrophobic stir in some psychodrama, but the main appeal here can be summed up by the closing panel, which contains nothing but a bone-crunching “SPLURCH.” The art, though drawn and colored by a different set of artists for each story, has a consistent look throughout, and features a human cast that presents as racially diverse.

Expertly crafted, with most of the gory details left to the imagination. (Graphic horror. 12-16)

Pub Date: March 4, 2025

ISBN: 9781546128434

Page Count: 192

Publisher: Graphix/Scholastic

Review Posted Online: Dec. 14, 2024

Kirkus Reviews Issue: Jan. 15, 2025

Next book

DEAD WEDNESDAY

Characters to love, quips to snort at, insights to ponder: typical Spinelli.

For two teenagers, a small town’s annual cautionary ritual becomes both a life- and a death-changing experience.

On the second Wednesday in June, every eighth grader in Amber Springs, Pennsylvania, gets a black shirt, the name and picture of a teen killed the previous year through reckless behavior—and the silent treatment from everyone in town. Like many of his classmates, shy, self-conscious Robbie “Worm” Tarnauer has been looking forward to Dead Wed as a day for cutting loose rather than sober reflection…until he finds himself talking to a strange girl or, as she would have it, “spectral maiden,” only he can see or touch. Becca Finch is as surprised and confused as Worm, only remembering losing control of her car on an icy slope that past Christmas Eve. But being (or having been, anyway) a more outgoing sort, she sees their encounter as a sign that she’s got a mission. What follows, in a long conversational ramble through town and beyond, is a day at once ordinary yet rich in discovery and self-discovery—not just for Worm, but for Becca too, with a climactic twist that leaves both ready, or readier, for whatever may come next. Spinelli shines at setting a tongue-in-cheek tone for a tale with serious underpinnings, and as in Stargirl (2000), readers will be swept into the relationship that develops between this adolescent odd couple. Characters follow a White default.

Characters to love, quips to snort at, insights to ponder: typical Spinelli. (Fiction. 12-15)

Pub Date: Aug. 3, 2021

ISBN: 978-0-593-30667-3

Page Count: 240

Publisher: Knopf

Review Posted Online: May 31, 2021

Kirkus Reviews Issue: June 15, 2021

Next book

A WITCH'S GUIDE TO BURNING

A few rough bits but inventive and visually stunning.

A young witch whose magic has been burned away undertakes healing journeys both physical and metaphorical in this graphic novel that was first serialized on Instagram.

Mingling riveting illustrations that incorporate fades, flashbacks, and other cinematic effects with a typographically venturesome narrative, Dhaliwal tells a tale of heroic exploits in which allegorical elements are never far beneath the surface. Burned at the stake but rescued by a pair of helpful (if often annoying) witches on a quest of their own, dark-skinned young “Singe” goes in search of her real name and the rest of her burned-away memories, as well as her lost magic, while her body slowly recovers. Along the way to a climax on the shores of Perish Lake, she meets other witches—notably Smoke Witch, a collective gathering of burnt but still aware ashes that rides the night wind—and engages in desperate struggles with three powerful, vividly portrayed demons: Disgust, Doubt, and Despair. The author’s imagination and graphic skills outpace her literary chops, but there’s plenty of entertaining friction and bonding in the colorfully wrought cast, and more than enough action in the plot to make it easy to overlook awkward phrasings and inappropriate word choices. Said plot does take some arbitrary turns, perhaps so that the ending can be left conveniently open. Still, it’s a grand adventure in a richly articulated setting, featuring a racially diverse cast and clever twists aplenty.

A few rough bits but inventive and visually stunning. (Graphic fantasy. 12-16)

Pub Date: May 28, 2024

ISBN: 9781770466999

Page Count: 400

Publisher: Drawn & Quarterly

Review Posted Online: March 23, 2024

Kirkus Reviews Issue: April 15, 2024

Close Quickview