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BETWEEN WORLDS

This fantasy relies on technology to stand out.

Teen misfits accidentally discover a portal to a dangerous fantasy world in this immersive book/app combo.

Bullied nerd-type Marshall and proudly nonconformist new girl Mayberry (white, relatively blank-slate characters) decide to investigate a local legend about a grove in the middle of a forest and the magical Wishing Tree in its center. They jokingly wish for a magical adventure in a new world and then fall asleep at the foot of the tree. Initially, it’s great fun, but soon they encounter a chain of life-threatening dangers and vicious creatures, the final one a violent Troll-man with a white human slave (readers will quickly make a connection with the prologue, undermining the characters’ discovery later in the book). The villainous Troll-man teaches the teens magic in order to make them tools in his plan, the goal of which is murder and conquest. While the earlier parts of the adventure read like a walking tour and introduction to the land and its inhabitants, a later storyline—to save the other human—is where the story really picks up steam. The ending leaves plenty of wiggle room for other adventures in the magic world, Nith, as well as possible mishaps with powerful magical objects. The book will release alongside an app that uses a smartphone’s camera and the book’s illustrations to “create” 3-D animated models; it also gives bonus world information in the form of Mayberry’s diary, with planned additional interactive features. (The preview app consists of clean, high-quality sample character models and animation based on the full-color images; most full-color images not seen but likely will be the base of the full app’s materials.)

This fantasy relies on technology to stand out. (Fantasy. 10-14)

Pub Date: Aug. 30, 2016

ISBN: 978-0-399-17689-0

Page Count: 256

Publisher: Putnam

Review Posted Online: June 21, 2016

Kirkus Reviews Issue: July 1, 2016

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THE GIRL OF FIRE AND THORNS

From the Girl of Fire and Thorns series , Vol. 1

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel,...

Adventure drags our heroine all over the map of fantasyland while giving her the opportunity to use her smarts.

Elisa—Princess Lucero-Elisa de Riqueza of Orovalle—has been chosen for Service since the day she was born, when a beam of holy light put a Godstone in her navel. She's a devout reader of holy books and is well-versed in the military strategy text Belleza Guerra, but she has been kept in ignorance of world affairs. With no warning, this fat, self-loathing princess is married off to a distant king and is embroiled in political and spiritual intrigue. War is coming, and perhaps only Elisa's Godstone—and knowledge from the Belleza Guerra—can save them. Elisa uses her untried strategic knowledge to always-good effect. With a character so smart that she doesn't have much to learn, body size is stereotypically substituted for character development. Elisa’s "mountainous" body shrivels away when she spends a month on forced march eating rat, and thus she is a better person. Still, it's wonderfully refreshing to see a heroine using her brain to win a war rather than strapping on a sword and charging into battle.

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel, reminiscent of Naomi Kritzer's Fires of the Faithful (2002), keeps this entry fresh. (Fantasy. 12-14)

Pub Date: Sept. 1, 2011

ISBN: 978-0-06-202648-4

Page Count: 432

Publisher: Greenwillow Books

Review Posted Online: July 19, 2011

Kirkus Reviews Issue: Aug. 1, 2011

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LEGEND

From the Legend series , Vol. 1

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes

A gripping thriller in dystopic future Los Angeles.

Fifteen-year-olds June and Day live completely different lives in the glorious Republic. June is rich and brilliant, the only candidate ever to get a perfect score in the Trials, and is destined for a glowing career in the military. She looks forward to the day when she can join up and fight the Republic’s treacherous enemies east of the Dakotas. Day, on the other hand, is an anonymous street rat, a slum child who failed his own Trial. He's also the Republic's most wanted criminal, prone to stealing from the rich and giving to the poor. When tragedies strike both their families, the two brilliant teens are thrown into direct opposition. In alternating first-person narratives, Day and June experience coming-of-age adventures in the midst of spying, theft and daredevil combat. Their voices are distinct and richly drawn, from Day’s self-deprecating affection for others to June's Holmesian attention to detail. All the flavor of a post-apocalyptic setting—plagues, class warfare, maniacal soldiers—escalates to greater complexity while leaving space for further worldbuilding in the sequel.

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes . (Science fiction. 12-14)

Pub Date: Nov. 29, 2011

ISBN: 978-0-399-25675-2

Page Count: 336

Publisher: Putnam

Review Posted Online: April 8, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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