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ALL IN ONE HOUR

A mouse leads a series of pursuers in a merry chase that lasts exactly one hour. At precisely 6:00 a.m., an orange cat spies “the mouse that started it all” enjoying cookie crumbs while its master sleeps. It leaps out the window after the mouse, only to be itself followed by a dog, then the dogcatcher, a bank robber, and a police officer—to be finally thwarted when the whole parade runs afoul of a grocer’s bananas. Crummel (And the Dish Ran Away with the Spoon, 2001, etc.) employs the tried-and-true rhythms of “The House that Jack Built”; while the rhythm occasionally falters, it does move the story along. The double-paged spreads are framed in a deep blue; the text (preceded by a digital read-out of the time) snakes its way around this border, occasionally moving aside when a picture element breaks the frame. Donohue (Sweet Hearts, 2002, etc.) provides the concept for this offering, according to the title page, and her cut-paper collages offer a bright and cheery setting for the mayhem. While the layering of the papers creates an immediate three-dimensional effect, the figures are arranged against the background with a flat and childlike sense of perspective, making the illustrations as a whole pleasingly in tune with their audience. This flatness of perspective, however, is out of tune with the readouts of the time: the characters simply don’t seem to go very far, despite the generous one-hour allowance. Young children are unlikely to notice this disjuncture, however, and this offering does serve to help them develop a sense of elapsed time; that the story ends at 7:00 with everyone back in place except for a new mouse nibbling the crumbs will give those readers a happy frisson that the romp will begin all over again. (Picture book. 4-7)

Pub Date: March 1, 2003

ISBN: 0-7614-5129-3

Page Count: 32

Publisher: Marshall Cavendish

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Feb. 15, 2003

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HOW TO CATCH A REINDEER

These reindeer games are a bit tired but, given the series’ popularity, should have a large, ready-made audience.

The How to Catch A… crew try for Comet.

Having already failed to nab a Halloween witch, the Easter Bunny, a turkey, a leprechaun, the Tooth Fairy, and over a dozen other iconic trophies in previous episodes of this bestselling series, one would think the racially diverse gaggle of children in Elkerton’s moonlit, wintry scenes would be flagging…but no, here they lay out snares ranging from a loop of garland to an igloo baited with reindeer moss to an enticing candy cane maze, all in hopes of snagging one of Santa’s reindeer while he’s busy delivering presents. Infused with pop culture–based Christmas cheer (“Now I’ve already seen the shelf with the elf”), Comet prances past the traps until it’s time to gather up the kids, most of whom look terrified, for a group snapshot with the other reindeer and then climb back into harness: “This was a great stop but a few million to go / Christmas Eve must continue with style!” Though festive, the verse feels trite and unlikely to entice youngsters. A sprinkling of “True Facts About Reindeer” (“They live in the tundra, where they have friends like the arctic bunny”) wrap up this celebration of the predatory spirit. (This book was reviewed digitally.)

These reindeer games are a bit tired but, given the series’ popularity, should have a large, ready-made audience. (Picture book. 5-7)

Pub Date: Oct. 4, 2022

ISBN: 9781728276137

Page Count: 40

Publisher: Sourcebooks Wonderland

Review Posted Online: Dec. 12, 2022

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ROCKET PUPPIES

Powered by whimsy and nostalgia, a doggone adorable tale of superheroes transforming the world for the better.

Can flying puppies, fueled by people’s hugs, save the world from gloom?

Light-skinned Snarly McBummerpants is busy sending out Mopey Smokes (evil-looking dark brown clouds) from his volcano on the Island of Woe to create a sad state of affairs. But the caped puppies, each equipped with a rocket and hailing from “the outer reaches of NOT-FROM-HERE,” use their abilities to conquer the morose McBummerpants and bring happiness back to everyone’s lives. The meticulously detailed illustrations carry the story, dark colors turning to rainbow hues and frowns turning to smiles. From Big Brad to Tiny Brad, the smallest, most powerful puppy, who “[licks] a kiss right on the tip of Snarly McBummerpants’s nose,” these absolutely endearing pooches elicit a universal “AWWWWWWWWWW!” from all who encounter them. Joyce’s witty illustrations depict diverse children and adults who appear to hail from different decades. Two teenagers wear the bobby socks and saddle shoes of the 1940s and ’50s and sit atop a retro soda cooler. Other kids ride the skateboards of a later era. Laurel and Hardy, classic movie performers who may need introduction, are amusingly pictured as bullies turned florists (a little odd, since only Hardy bullied Laurel). Even McBummerpants seems reminiscent of an old-time movie villain. The text is less inventive than the pictures, but the message of good over evil is always timely.

Powered by whimsy and nostalgia, a doggone adorable tale of superheroes transforming the world for the better. (Picture book. 4-7)

Pub Date: Nov. 5, 2024

ISBN: 9781665961332

Page Count: 48

Publisher: Caitlyn Dlouhy/Atheneum

Review Posted Online: Aug. 3, 2024

Kirkus Reviews Issue: Sept. 1, 2024

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