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SORCELINE BOOK 2

A dynamic series installment sparkling with visual invention.

A group of teenagers unravel intertwined mysteries on a magical island.

Sorceline begins the second installment of her titular series in an incapacitated dream state, while eccentric Professor Balzar recounts the strange particulars of her parentage to his attentive adolescent apprentices. There are vampires involved and dark and stormy nights. But that story is superseded by current crises as an unseen villain plots to gain complete control of the Isle of Vorn and its many mystical creatures. The book heads down many narrative paths, mixing fantasy, mystery, and horror with family drama and teenage angst. To pack so much action into a brief graphic novel, however, entails more telling than showing, and characters frequently impart backstory and worldbuilding details in unintegrated expository text boxes. Though the tale feels overstuffed at times, the visual world of Vorn is stuffed with otherworldly delights. Gnomes, dragons, gargoyles, and chimera inhabit fantastical landscapes and imposing buildings; cryptid creatures buzz through the air and congregate beneath floorboards. A blend of jewel tones and autumnal hues evokes a comfortable mood that tempts readers to linger in the island’s secret spots even if there might be danger lurking around the corner. With thoughtfulness and teamwork, Sorceline and her peers face their foe in a manner that sets them up quite transparently for future quests. Sorceline has dark hair and pale skin in subtly vampiric style, while Professor Balzar presents White and the apprentices are diverse.

A dynamic series installment sparkling with visual invention. (profiles of featured mythical creatures) (Graphic fantasy. 9-14)

Pub Date: Aug. 22, 2023

ISBN: 9781524882310

Page Count: 112

Publisher: Andrews McMeel Publishing

Review Posted Online: May 9, 2023

Kirkus Reviews Issue: June 1, 2023

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ENLIGHTEN ME (A GRAPHIC NOVEL)

A thoughtful, humorous, community-centered exploration of identity and Buddhism.

Stories of Buddha’s past lives help a young boy “find [himself] in the moment.”

Binh and his siblings, who are of Vietnamese descent, can’t believe they’re spending the weekend at a silent meditation retreat. Binh would rather play his Game Boy so he doesn’t have to meditate and inevitably think about the bullies at school. It is only when Sister Peace tells stories about the Buddha and his past life that Binh is able to imagine himself entering a video game–inspired world and thus process his feelings of shame, isolation, and anger. With each Jataka tale, Binh’s awareness expands, and so, too, does his ability to be present for and helpful to those around him. A welcome addition to the handful of middle-grade stories featuring Buddhist protagonists, this exploration of identity and Buddhist principles will find an audience with young readers who love Raina Telgemeier but aren’t quite ready to level up to the complexity and nuance of Gene Luen Yang’s epic American Born Chinese (2006). The video game elements are compelling, although they understandably diminish as the story progresses and the protagonist’s inner life grows. Warm fall colors and luscious black lines anchor the story as it transitions among flashbacks, stories, and the present day. Filled with talking animals, the parables can be a little heavy-handed, but the witty banter between Binh and the narrator during fantasy sequences provides levity. (This review was updated for accuracy.)

A thoughtful, humorous, community-centered exploration of identity and Buddhism. (bibliography) (Graphic fiction. 9-12)

Pub Date: Sept. 19, 2023

ISBN: 9780759555488

Page Count: 144

Publisher: Little, Brown Ink

Review Posted Online: July 13, 2023

Kirkus Reviews Issue: Aug. 1, 2023

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THE LAST DRAGON ON MARS

From the Dragonships series , Vol. 1

Fast-paced dragon flights and mid-space fights—plus underdog heroes who are easy to root for.

A tenacious 13-year-old battles to save Mars, the only home he knows, in this series opener.

Lunar Jones, called “Dad” by the other orphans at the understaffed, underfunded Martian Relocation Clinic, is a scrapper in the dying Mars settlement, which is ironically named Harvest. Although the atmosphere supports human life, Martian plants, animals, and weather pose threats to survival, and the salvagers risk their lives with every expedition. A century ago, people killed Ares, Mars’ King-Dragon, hoping to make the planet “a paradise. A second version of Earth.” But that plan backfired. After a bloody attack by a rival salvage group, Lunar regains consciousness in an underground bunker, under the care of Gen. John Poppy, who’s secretly rearing a dragon named Dread. Poppy has rallied a group of young people with assorted special skills. Soon Dread will choose his dragoon, the human he bonds with for life. In the world of the story, which is reminiscent of Mad Max and Star Trek, each celestial body has its own dragon avatar. The backstory is fairly well developed, and the short chapters are packed with action. Lunar and some other key characters show positive growth, while the minor characters feel more like types. Lunar presents white; there’s some diversity in race among the supporting cast.

Fast-paced dragon flights and mid-space fights—plus underdog heroes who are easy to root for. (Fantasy. 10-14)

Pub Date: Oct. 1, 2024

ISBN: 9781665946513

Page Count: 384

Publisher: Aladdin

Review Posted Online: Aug. 3, 2024

Kirkus Reviews Issue: Sept. 1, 2024

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