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SORCELINE BOOK 2

A dynamic series installment sparkling with visual invention.

A group of teenagers unravel intertwined mysteries on a magical island.

Sorceline begins the second installment of her titular series in an incapacitated dream state, while eccentric Professor Balzar recounts the strange particulars of her parentage to his attentive adolescent apprentices. There are vampires involved and dark and stormy nights. But that story is superseded by current crises as an unseen villain plots to gain complete control of the Isle of Vorn and its many mystical creatures. The book heads down many narrative paths, mixing fantasy, mystery, and horror with family drama and teenage angst. To pack so much action into a brief graphic novel, however, entails more telling than showing, and characters frequently impart backstory and worldbuilding details in unintegrated expository text boxes. Though the tale feels overstuffed at times, the visual world of Vorn is stuffed with otherworldly delights. Gnomes, dragons, gargoyles, and chimera inhabit fantastical landscapes and imposing buildings; cryptid creatures buzz through the air and congregate beneath floorboards. A blend of jewel tones and autumnal hues evokes a comfortable mood that tempts readers to linger in the island’s secret spots even if there might be danger lurking around the corner. With thoughtfulness and teamwork, Sorceline and her peers face their foe in a manner that sets them up quite transparently for future quests. Sorceline has dark hair and pale skin in subtly vampiric style, while Professor Balzar presents White and the apprentices are diverse.

A dynamic series installment sparkling with visual invention. (profiles of featured mythical creatures) (Graphic fantasy. 9-14)

Pub Date: Aug. 22, 2023

ISBN: 9781524882310

Page Count: 112

Publisher: Andrews McMeel Publishing

Review Posted Online: May 9, 2023

Kirkus Reviews Issue: June 1, 2023

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THE DRAGON'S APPRENTICE

From the Dragon's Apprentice series , Vol. 1

Alternately humorous and heartrending, this lively fantasy will have wide appeal.

Can a 12-year-old girl and a dragon awakened from a 1,000-year nap save the world?

In the Draconic Empire, magic is forbidden outside the imperial bloodline. Any other magic use will summon the Revenants, who killed the dragons and the mighty Dragon Mage a millennium ago. Or will it? Five years ago, Ciara found Dragon Mage apprentice Bianca’s magical journal. Bianca’s exuberant, irreverent entries describe a warm (“She’s a hugger”), generous mage with “tawny-brown skin” who wanted dragons to teach all humans to use magic. Living in a mining village that’s been devastated by its cruel Warden’s greed and the Skael Cough that killed her father, Ciara yearns for magical assistance. Then, with the journal’s help, she accidentally wakens a long-sleeping dragon. Can Scorch, who was Bianca’s magister, teach Ciara magic so she can save both her town and her ailing mother? With the Warden willing to ravage and kill for the journal, the cliffhanger ending promises more peril to come. This fast-paced adventure’s hilariously dry humor may not prepare readers for the utter despair of other elements of the story. The characters are memorable and sympathetic, especially impulsive, brave Ciara, who’s cued white, and snarky, protective Scorch, both of whom are guilt-ridden for different reasons. They share the main narration, sometimes confusingly switching viewpoints within scenes. Avid fantasy readers will appreciate the complex magic system.

Alternately humorous and heartrending, this lively fantasy will have wide appeal. (Draconic spells) (Fantasy. 9-12)

Pub Date: April 1, 2025

ISBN: 9780593813171

Page Count: 240

Publisher: Labyrinth Road

Review Posted Online: Dec. 28, 2024

Kirkus Reviews Issue: Feb. 1, 2025

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ENLIGHTEN ME (A GRAPHIC NOVEL)

A thoughtful, humorous, community-centered exploration of identity and Buddhism.

Stories of Buddha’s past lives help a young boy “find [himself] in the moment.”

Binh and his siblings, who are of Vietnamese descent, can’t believe they’re spending the weekend at a silent meditation retreat. Binh would rather play his Game Boy so he doesn’t have to meditate and inevitably think about the bullies at school. It is only when Sister Peace tells stories about the Buddha and his past life that Binh is able to imagine himself entering a video game–inspired world and thus process his feelings of shame, isolation, and anger. With each Jataka tale, Binh’s awareness expands, and so, too, does his ability to be present for and helpful to those around him. A welcome addition to the handful of middle-grade stories featuring Buddhist protagonists, this exploration of identity and Buddhist principles will find an audience with young readers who love Raina Telgemeier but aren’t quite ready to level up to the complexity and nuance of Gene Luen Yang’s epic American Born Chinese (2006). The video game elements are compelling, although they understandably diminish as the story progresses and the protagonist’s inner life grows. Warm fall colors and luscious black lines anchor the story as it transitions among flashbacks, stories, and the present day. Filled with talking animals, the parables can be a little heavy-handed, but the witty banter between Binh and the narrator during fantasy sequences provides levity. (This review was updated for accuracy.)

A thoughtful, humorous, community-centered exploration of identity and Buddhism. (bibliography) (Graphic fiction. 9-12)

Pub Date: Sept. 19, 2023

ISBN: 9780759555488

Page Count: 144

Publisher: Little, Brown Ink

Review Posted Online: July 13, 2023

Kirkus Reviews Issue: Aug. 1, 2023

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