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STAR WARS: THE HIGH REPUBLIC

PATH OF DECEIT

From the Star Wars: The High Republic series

Enticing treachery.

As the Republic spreads to the far reaches of the galaxy, two Jedi clash with zealots from a religion dedicated to liberating the Force.

On Dalna, an isolated Outer Rim planet, the Path of the Open Hand awaits the completion of the Gaze Electric, the ship on which they hope to find sanctuary. Marda Ro, a gray-skinned Evereni, yearns to serve the Path like her cousin, Yana, one of the chosen Children who carry out the Force-inspired visions of their prophet, the Mother. Unlike her earnest cousin, Yana knows better than to trust the Path or the Force, but she also doesn’t care about the Mother’s true plans for the artifacts that the Children steal for her as long as Marda stays protected. An investigation of the Path’s connection to a high-profile theft brings Jedi Padawan Kevmo Zink, a blue-skinned Pantoran, and his master to Dalna, but when Kevmo meets Marda, her faith in the Force draws him in, causing him to question his beliefs. This High Republic–era mystery builds tension and suspense by alternating among the perspectives of characters who are at odds with one another. Establishing from the beginning that the Path stole the missing artifact elevates the overarching plot from a straightforward investigative adventure into a complex intrigue about motivation. Foreshadowing sets up the brutal and heart-wrenching ending. The cast of characters includes casual representation of polyamory, queerness, and nonbinary gender identities.

Enticing treachery. (timeline) (Fantasy. 14-18)

Pub Date: Oct. 4, 2022

ISBN: 978-1-368-07612-8

Page Count: 352

Publisher: Disney Lucasfilm

Review Posted Online: Sept. 5, 2022

Kirkus Reviews Issue: Sept. 15, 2022

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POWERLESS

From the Powerless Trilogy series , Vol. 1

A lackluster and sometimes disturbing mishmash of overused tropes.

The Plague has left a population divided between Elites and Ordinaries—those who have powers and those who don’t; now, an Ordinary teen fights for her life.

Paedyn Gray witnessed the king kill her father five years ago, and she’s been thieving and sleeping rough ever since, all while faking Psychic abilities. When she inadvertently saves the life of Prince Kai, she becomes embroiled in the Purging Trials, a competition to commemorate the sickness that killed most of the kingdom’s Ordinaries. Kai’s duties as the future Enforcer include eradicating any remaining Ordinaries, and these Trials are his chance to prove that he’s internalized his brutal training. But Kai can’t help but find Pae’s blue eyes, silver hair, and unabashed attitude enchanting. She likewise struggles to resist his stormy gray eyes, dark hair, and rakish behavior, even as they’re pitted against each other in the Trials and by the king himself. Scenes and concepts that are strongly reminiscent of the Hunger Games fall flat: They aren’t bolstered by the original’s heart or worldbuilding logic that would have justified a few extreme story elements. Illogical leaps and inconsistent characterizations abound, with lighthearted romantic interludes juxtaposed against genocide, child abuse, and sadism. These elements, which are not sufficiently addressed, combined with the use of ableist language, cannot be erased by any amount of romantic banter. Main characters are cued white; the supporting cast has some brown-skinned characters.

A lackluster and sometimes disturbing mishmash of overused tropes. (map) (Fantasy. 14-18)

Pub Date: Nov. 7, 2023

ISBN: 9798987380406

Page Count: 538

Publisher: Simon & Schuster

Review Posted Online: Sept. 9, 2023

Kirkus Reviews Issue: Oct. 1, 2023

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THE REVENANT GAMES

From the Revenant Games series , Vol. 1

Come for the forbidden romance and interpersonal machinations rather than the titular Games.

Bly’s world is filled with vampires, witches, and humans like herself.

Vampires and witches live under an uneasy peace, but for two weeks each year, they play the Revenant Games. During this time, humans can choose a side, try to capture a member of the opposing faction, and claim a reward: The witches will raise someone from the dead, while the vampires will grant you immortality. Bly enters in hopes of winning her sister Elise’s resurrection. During preparations for the Games, however, Emerson, her best friend and crush, receives a death curse from a witch that can only be cured if he attains immortality. The two team up, playing for both sides in an attempt to save both Emerson and Elise. But when they capture a vampire called Kerrigan, and Bly’s feelings for him get complicated, she faces difficult decisions. This book’s real draw is the abundant drama between the players. The Games themselves mostly feel like walks through the woods punctuated by occasional battles, and the explanation for the witches’ and vampires’ incentives to risk their lives is unconvincing, making the overall setup feel contrived. Fans of traditional vampires will enjoy the book’s portrayal of these velvet-wearing creatures, however. The abrupt ending sets things up to be continued in a possible sequel. Bly is cued white; Emerson has dark brown skin, and supporting characters bring diversity in skin color and sexual orientation.

Come for the forbidden romance and interpersonal machinations rather than the titular Games. (Fantasy. 14-18)

Pub Date: March 19, 2024

ISBN: 9781665934411

Page Count: 416

Publisher: McElderry

Review Posted Online: Dec. 6, 2023

Kirkus Reviews Issue: Jan. 1, 2024

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