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LIGHTFALL

THE GIRL & THE GALDURIAN

Thoroughly satisfying, with a cliffhanger ending that’s sure to hook readers.

A chance meeting between Bea, a fiercely loyal human girl, and Cadwallader, a lost Galdurian, ignites a friendship that could change them—and their world—forever.

This lively graphic novel introduces readers to Irpa, a world in which humans live and work alongside anthropomorphic animals, the sun no longer exists, and an ancient, forgotten terror is stirring. When the sun was extinguished 500 years earlier, the Galdurians invented and built floating Lights to ward off the overwhelming darkness, and now, though the Galdurians are believed to be extinct, the Lights shine on. Beatrice lives in the forest with her porcine adoptive grandfather, Alfirid, better known as the Pig Wizard. Their predictable life of studying, foraging, and potion-making is upended when forgetful Alfirid takes off to fulfill a risky commitment, leaving a worried Bea to bring him home. She is not the only one seeking the Pig Wizard: Cad, who resembles a bipedal, gray-skinned axolotl, believes Alfirid can translate information written in Galdurian that may help him find other Galdurian survivors. The immersive, full-color illustrations employ a range of perspectives and angles to reflect Bea’s awe and delight as she travels beyond her home as well as her recurring anxiety, which is thoughtfully and effectively depicted as dark ribbons twining around her body. Bea is White; other human characters have varying skin tones.

Thoroughly satisfying, with a cliffhanger ending that’s sure to hook readers. (map) (Graphic fantasy. 8-12)

Pub Date: Sept. 1, 2020

ISBN: 978-0-06-299047-1

Page Count: 256

Publisher: HarperAlley

Review Posted Online: June 29, 2020

Kirkus Reviews Issue: July 15, 2020

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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