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ATTABOY

A masterful blend of action and emotional depth.

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In McMillen’s graphic novel, an instructional booklet for a “lost” video game tells a larger story.

There is an old video game that the unnamed narrator vividly remembers but no one else can recall. “So,” the narrator tells the reader, “I started drawing this...instructional booklet. To convince myself that it was real. Or...reassure myself that I just made it all up.” Illustrated in a deliberately sketchy style that recalls the art of creative middle-schoolers filling their notebooks with cool battles, the book introduces the game’s narrative in a dialogue-free prologue: Dr. Atta, a scientist and creator of his “son,” Attaboy, is killed by a machine called Motherboard, prompting Attaboy to seek revenge. Alongside Motherboard and her “mechazoid menagerie,” there’s the mysterious Skrapper, a character who appears early on and leaves the narrator puzzled as to whether he was a friend or foe. McMillen’s presentation of different characters and his depiction of gameplay—sometimes in scribbled colors and a graffiti-like style, other times in double-page pastel spreads that recall the work of comic-book legend Jack Kirby—capture the haziness of memory. Sometimes, especially toward the beginning of the story, the action resembles that of an old arcade game. At other times, it feels so immersive that it seems to transcend mere gaming, suggesting a memory beyond what one could experience through the simple pixels of a 1980s video console. As the narrator advances in the game, his personal story gradually unfolds: The game was a gift from his mother, who had left his abusive father when the narrator was young; she had always tried her best to compensate for the difficulties in his life, even if it meant allowing him to immerse himself in games. As the parallels between the gameplay and the narrator’s life story become more pronounced, the narrative shifts from an account of a fascinating lost diversion to a metaphor for confronting early loss. Interweaving these elements, the story become a resonant memory piece.

A masterful blend of action and emotional depth.

Pub Date: May 28, 2024

ISBN: 9781545811757

Page Count: 88

Publisher: Mad Cave Studios

Review Posted Online: April 8, 2024

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SUPERMAN SMASHES THE KLAN

A clever and timely conversation on reclaiming identity and acknowledging one’s full worth.

Superman confronts racism and learns to accept himself with the help of new friends.

In this graphic-novel adaptation of the 1940s storyline entitled “The Clan of the Fiery Cross” from The Adventures of Superman radio show, readers are reintroduced to the hero who regularly saves the day but is unsure of himself and his origins. The story also focuses on Roberta Lee, a young Chinese girl. She and her family have just moved from Chinatown to Metropolis proper, and mixed feelings abound. Jimmy Olsen, Lois Lane’s colleague from the Daily Planet, takes a larger role here, befriending his new neighbors, the Lees. An altercation following racial slurs directed at Roberta’s brother after he joins the local baseball team escalates into an act of terrorism by the Klan of the Fiery Kross. What starts off as a run-of-the-mill superhero story then becomes a nuanced and personal exploration of the immigrant experience and blatant and internalized racism. Other main characters are White, but Black police inspector William Henderson fights his own battles against prejudice. Clean lines, less-saturated coloring, and character designs reminiscent of vintage comics help set the tone of this period piece while the varied panel cuts and action scenes give it a more modern sensibility. Cantonese dialogue is indicated through red speech bubbles; alien speech is in green.

A clever and timely conversation on reclaiming identity and acknowledging one’s full worth. (author’s note, bibliography) (Graphic fiction. 13-adult)

Pub Date: May 12, 2020

ISBN: 978-1-77950-421-0

Page Count: 240

Publisher: DC

Review Posted Online: Feb. 29, 2020

Kirkus Reviews Issue: March 15, 2020

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MACBETH

From the Wordplay Shakespeare series

Even so, this remains Macbeth, arguably the Bard of Avon’s most durable and multilayered tragedy, and overall, this enhanced...

A pairing of the text of the Scottish Play with a filmed performance, designed with the Shakespeare novice in mind.

The left side of the screen of this enhanced e-book contains a full version of Macbeth, while the right side includes a performance of the dialogue shown (approximately 20 lines’ worth per page). This granular focus allows newcomers to experience the nuances of the play, which is rich in irony, hidden intentions and sudden shifts in emotional temperature. The set and costuming are deliberately simple: The background is white, and Macbeth’s “armor” is a leather jacket. But nobody’s dumbing down their performances. Francesca Faridany is particularly good as a tightly coiled Lady Macbeth; Raphael Nash-Thompson gives his roles as the drunken porter and a witch a garrulousness that carries an entertainingly sinister edge. The presentation is not without its hiccups. Matching the video on the right with the text on the left means routinely cutting off dramatic moments; at one point, users have to swipe to see and read the second half of a scene’s closing couplet—presumably an easy fix. A “tap to translate” button on each page puts the text into plain English, but the pop-up text covers up Shakespeare’s original, denying any attempts at comparison; moreover, the translation mainly redefines more obscure words, suggesting that smaller pop-ups for individual terms might be more meaningful.

Even so, this remains Macbeth, arguably the Bard of Avon’s most durable and multilayered tragedy, and overall, this enhanced e-book makes the play appealing and graspable to students . (Enhanced e-book. 12 & up)

Pub Date: Sept. 9, 2013

ISBN: N/A

Page Count: -

Publisher: The New Book Press LLC

Review Posted Online: Nov. 6, 2013

Kirkus Reviews Issue: Dec. 1, 2013

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