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BURNING MIDNIGHT

This fast-paced urban quest wears its agenda on its sleeve, but it’s conveyed with verve and an endearing sense of justice

A 17-year-old boy and his friends just want enough to survive on in a world where the rich and powerful greedily take everything.

Sully was once "a millionaire for ten minutes, until Alex Holliday's lawyers stopped payment on the check." Sully, a white, working-poor boy from Yonkers, had been conned when only 13 by billionaire exec Holliday for his prize find: a Cherry Red. In the nine years since the brightly colored spheres blanketed the Earth, Cherry Red is still the rarest ever found. Anyone can use up a matched pair of spheres to gain skills—from Slate Gray's singing ability to Mustard's high IQ—so the rich pay millions for marbles that will enhance them in some way. McIntosh’s world is almost exactly like ours, stuffed with pop-culture familiarity (folks read BuzzFeed and watch The Late Show with Stephen Colbert), but the rich enjoy even more privilege. When Sully meets Hunter, a sometimes-homeless Puerto Rican black girl with a tragic back story, she invites him to join her hunt for a fat prize: another rare marble, one valuable enough to give them both security. But when they're on the verge of success, Holliday pops up like a contemporary robber baron. Hunter, Sully, and their friends (a white Italian-American boy and a queer Korean-American girl) road-trip across the country in a race for gold that takes an unexpected but pleasing shift to a film-ready action climax.

This fast-paced urban quest wears its agenda on its sleeve, but it’s conveyed with verve and an endearing sense of justice . (Science fiction. 12-14)

Pub Date: Feb. 2, 2016

ISBN: 978-0-553-53410-8

Page Count: 320

Publisher: Delacorte

Review Posted Online: Oct. 13, 2015

Kirkus Reviews Issue: Nov. 1, 2015

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THE GIRL OF FIRE AND THORNS

From the Girl of Fire and Thorns series , Vol. 1

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel,...

Adventure drags our heroine all over the map of fantasyland while giving her the opportunity to use her smarts.

Elisa—Princess Lucero-Elisa de Riqueza of Orovalle—has been chosen for Service since the day she was born, when a beam of holy light put a Godstone in her navel. She's a devout reader of holy books and is well-versed in the military strategy text Belleza Guerra, but she has been kept in ignorance of world affairs. With no warning, this fat, self-loathing princess is married off to a distant king and is embroiled in political and spiritual intrigue. War is coming, and perhaps only Elisa's Godstone—and knowledge from the Belleza Guerra—can save them. Elisa uses her untried strategic knowledge to always-good effect. With a character so smart that she doesn't have much to learn, body size is stereotypically substituted for character development. Elisa’s "mountainous" body shrivels away when she spends a month on forced march eating rat, and thus she is a better person. Still, it's wonderfully refreshing to see a heroine using her brain to win a war rather than strapping on a sword and charging into battle.

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel, reminiscent of Naomi Kritzer's Fires of the Faithful (2002), keeps this entry fresh. (Fantasy. 12-14)

Pub Date: Sept. 1, 2011

ISBN: 978-0-06-202648-4

Page Count: 432

Publisher: Greenwillow Books

Review Posted Online: July 19, 2011

Kirkus Reviews Issue: Aug. 1, 2011

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LEGEND

From the Legend series , Vol. 1

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes

A gripping thriller in dystopic future Los Angeles.

Fifteen-year-olds June and Day live completely different lives in the glorious Republic. June is rich and brilliant, the only candidate ever to get a perfect score in the Trials, and is destined for a glowing career in the military. She looks forward to the day when she can join up and fight the Republic’s treacherous enemies east of the Dakotas. Day, on the other hand, is an anonymous street rat, a slum child who failed his own Trial. He's also the Republic's most wanted criminal, prone to stealing from the rich and giving to the poor. When tragedies strike both their families, the two brilliant teens are thrown into direct opposition. In alternating first-person narratives, Day and June experience coming-of-age adventures in the midst of spying, theft and daredevil combat. Their voices are distinct and richly drawn, from Day’s self-deprecating affection for others to June's Holmesian attention to detail. All the flavor of a post-apocalyptic setting—plagues, class warfare, maniacal soldiers—escalates to greater complexity while leaving space for further worldbuilding in the sequel.

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes . (Science fiction. 12-14)

Pub Date: Nov. 29, 2011

ISBN: 978-0-399-25675-2

Page Count: 336

Publisher: Putnam

Review Posted Online: April 8, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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